Source code for dgl.transforms.functional

##
#   Copyright 2019-2021 Contributors
#
#   Licensed under the Apache License, Version 2.0 (the "License");
#   you may not use this file except in compliance with the License.
#   You may obtain a copy of the License at
#
#       http://www.apache.org/licenses/LICENSE-2.0
#
#   Unless required by applicable law or agreed to in writing, software
#   distributed under the License is distributed on an "AS IS" BASIS,
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"""Functional interface for transform"""

from collections.abc import Iterable, Mapping
from collections import defaultdict
import copy
import numpy as np
import scipy.sparse as sparse
import scipy.sparse.linalg

try:
    import torch as th
except ImportError:
    pass

from .._ffi.function import _init_api
from ..base import dgl_warning, DGLError, NID, EID
from .. import convert
from ..heterograph import DGLHeteroGraph, DGLBlock
from ..heterograph_index import create_metagraph_index, create_heterograph_from_relations
from ..frame import Frame
from .. import ndarray as nd
from .. import backend as F
from .. import utils, batch
from ..partition import metis_partition_assignment
from ..partition import partition_graph_with_halo
from ..partition import metis_partition
from .. import subgraph
from .. import function
from ..sampling.neighbor import sample_neighbors

# TO BE DEPRECATED
from .._deprecate.graph import DGLGraph as DGLGraphStale

__all__ = [
    'line_graph',
    'khop_adj',
    'khop_graph',
    'reverse',
    'to_bidirected',
    'to_bidirected_stale',
    'add_reverse_edges',
    'laplacian_lambda_max',
    'knn_graph',
    'segmented_knn_graph',
    'add_edges',
    'add_nodes',
    'remove_edges',
    'remove_nodes',
    'add_self_loop',
    'remove_self_loop',
    'metapath_reachable_graph',
    'compact_graphs',
    'to_block',
    'to_simple',
    'to_simple_graph',
    'as_immutable_graph',
    'sort_csr_by_tag',
    'sort_csc_by_tag',
    'metis_partition_assignment',
    'partition_graph_with_halo',
    'metis_partition',
    'as_heterograph',
    'adj_product_graph',
    'adj_sum_graph',
    'reorder_graph',
    'norm_by_dst',
    'radius_graph',
    'random_walk_pe',
    'laplacian_pe',
    'to_half',
    'to_float',
    'to_double'
    ]


def pairwise_squared_distance(x):
    """
    x : (n_samples, n_points, dims)
    return : (n_samples, n_points, n_points)
    """
    x2s = F.sum(x * x, -1, True)
    # assuming that __matmul__ is always implemented (true for PyTorch, MXNet and Chainer)
    return x2s + F.swapaxes(x2s, -1, -2) - 2 * x @ F.swapaxes(x, -1, -2)

#pylint: disable=invalid-name
[docs]def knn_graph(x, k, algorithm='bruteforce-blas', dist='euclidean', exclude_self=False): r"""Construct a graph from a set of points according to k-nearest-neighbor (KNN) and return. The function transforms the coordinates/features of a point set into a directed homogeneous graph. The coordinates of the point set is specified as a matrix whose rows correspond to points and columns correspond to coordinate/feature dimensions. The nodes of the returned graph correspond to the points, where the predecessors of each point are its k-nearest neighbors measured by the chosen distance. If :attr:`x` is a 3D tensor, then each submatrix will be transformed into a separate graph. DGL then composes the graphs into a large batched graph of multiple (:math:`shape(x)[0]`) connected components. See :doc:`the benchmark <../api/python/knn_benchmark>` for a complete benchmark result. Parameters ---------- x : Tensor The point coordinates. It can be either on CPU or GPU. * If is 2D, ``x[i]`` corresponds to the i-th node in the KNN graph. * If is 3D, ``x[i]`` corresponds to the i-th KNN graph and ``x[i][j]`` corresponds to the j-th node in the i-th KNN graph. k : int The number of nearest neighbors per node. algorithm : str, optional Algorithm used to compute the k-nearest neighbors. * 'bruteforce-blas' will first compute the distance matrix using BLAS matrix multiplication operation provided by backend frameworks. Then use topk algorithm to get k-nearest neighbors. This method is fast when the point set is small but has :math:`O(N^2)` memory complexity where :math:`N` is the number of points. * 'bruteforce' will compute distances pair by pair and directly select the k-nearest neighbors during distance computation. This method is slower than 'bruteforce-blas' but has less memory overhead (i.e., :math:`O(Nk)` where :math:`N` is the number of points, :math:`k` is the number of nearest neighbors per node) since we do not need to store all distances. * 'bruteforce-sharemem' (CUDA only) is similar to 'bruteforce' but use shared memory in CUDA devices for buffer. This method is faster than 'bruteforce' when the dimension of input points is not large. This method is only available on CUDA device. * 'kd-tree' will use the kd-tree algorithm (CPU only). This method is suitable for low-dimensional data (e.g. 3D point clouds) * 'nn-descent' is an approximate approach from paper `Efficient k-nearest neighbor graph construction for generic similarity measures <https://www.cs.princeton.edu/cass/papers/www11.pdf>`_. This method will search for nearest neighbor candidates in "neighbors' neighbors". (default: 'bruteforce-blas') dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') exclude_self : bool, optional If True, the output graph will not contain self loop edges, and each node will not be counted as one of its own k neighbors. If False, the output graph will contain self loop edges, and a node will be counted as one of its own k neighbors. Returns ------- DGLGraph The constructed graph. The node IDs are in the same order as :attr:`x`. Examples -------- The following examples use PyTorch backend. >>> import dgl >>> import torch When :attr:`x` is a 2D tensor, a single KNN graph is constructed. >>> x = torch.tensor([[0.0, 0.0, 1.0], ... [1.0, 0.5, 0.5], ... [0.5, 0.2, 0.2], ... [0.3, 0.2, 0.4]]) >>> knn_g = dgl.knn_graph(x, 2) # Each node has two predecessors >>> knn_g.edges() (tensor([0, 1, 2, 2, 2, 3, 3, 3]), tensor([0, 1, 1, 2, 3, 0, 2, 3])) When :attr:`x` is a 3D tensor, DGL constructs multiple KNN graphs and and then composes them into a graph of multiple connected components. >>> x1 = torch.tensor([[0.0, 0.0, 1.0], ... [1.0, 0.5, 0.5], ... [0.5, 0.2, 0.2], ... [0.3, 0.2, 0.4]]) >>> x2 = torch.tensor([[0.0, 1.0, 1.0], ... [0.3, 0.3, 0.3], ... [0.4, 0.4, 1.0], ... [0.3, 0.8, 0.2]]) >>> x = torch.stack([x1, x2], dim=0) >>> knn_g = dgl.knn_graph(x, 2) # Each node has two predecessors >>> knn_g.edges() (tensor([0, 1, 2, 2, 2, 3, 3, 3, 4, 5, 5, 5, 6, 6, 7, 7]), tensor([0, 1, 1, 2, 3, 0, 2, 3, 4, 5, 6, 7, 4, 6, 5, 7])) """ if exclude_self: # add 1 to k, for the self edge, since it will be removed k = k + 1 # check invalid k if k <= 0: raise DGLError("Invalid k value. expect k > 0, got k = {}".format(k)) # check empty point set x_size = tuple(F.shape(x)) if x_size[0] == 0: raise DGLError("Find empty point set") d = F.ndim(x) x_seg = x_size[0] * [x_size[1]] if d == 3 else [x_size[0]] if algorithm == 'bruteforce-blas': result = _knn_graph_blas(x, k, dist=dist) else: if d == 3: x = F.reshape(x, (x_size[0] * x_size[1], x_size[2])) out = knn(k, x, x_seg, algorithm=algorithm, dist=dist) row, col = out[1], out[0] result = convert.graph((row, col)) if d == 3: # set batch information if x is 3D num_nodes = F.tensor(x_seg, dtype=F.int64).to(F.context(x)) result.set_batch_num_nodes(num_nodes) # if any segment is too small for k, all algorithms reduce k for all segments clamped_k = min(k, np.min(x_seg)) result.set_batch_num_edges(clamped_k*num_nodes) if exclude_self: # remove_self_loop will update batch_num_edges as needed result = remove_self_loop(result) # If there were more than k(+1) coincident points, there may not have been self loops on # all nodes, in which case there would still be one too many out edges on some nodes. # However, if every node had a self edge, the common case, every node would still have the # same degree as each other, so we can check that condition easily. # The -1 is for the self edge removal. clamped_k = min(k, np.min(x_seg)) - 1 if result.num_edges() != clamped_k*result.num_nodes(): # edges on any nodes with too high degree should all be length zero, # so pick an arbitrary one to remove from each such node degrees = result.in_degrees() node_indices = F.nonzero_1d(degrees > clamped_k) edges_to_remove_graph = sample_neighbors(result, node_indices, 1, edge_dir='in') edge_ids = edges_to_remove_graph.edata[EID] result = remove_edges(result, edge_ids) return result
def _knn_graph_blas(x, k, dist='euclidean'): r"""Construct a graph from a set of points according to k-nearest-neighbor (KNN). This function first compute the distance matrix using BLAS matrix multiplication operation provided by backend frameworks. Then use topk algorithm to get k-nearest neighbors. Parameters ---------- x : Tensor The point coordinates. It can be either on CPU or GPU. * If is 2D, ``x[i]`` corresponds to the i-th node in the KNN graph. * If is 3D, ``x[i]`` corresponds to the i-th KNN graph and ``x[i][j]`` corresponds to the j-th node in the i-th KNN graph. k : int The number of nearest neighbors per node. dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') """ if F.ndim(x) == 2: x = F.unsqueeze(x, 0) n_samples, n_points, _ = F.shape(x) if k > n_points: dgl_warning("'k' should be less than or equal to the number of points in 'x'" \ "expect k <= {0}, got k = {1}, use k = {0}".format(n_points, k)) k = n_points # if use cosine distance, normalize input points first # thus we can use euclidean distance to find knn equivalently. if dist == 'cosine': l2_norm = lambda v: F.sqrt(F.sum(v * v, dim=2, keepdims=True)) x = x / (l2_norm(x) + 1e-5) ctx = F.context(x) dist = pairwise_squared_distance(x) k_indices = F.astype(F.argtopk(dist, k, 2, descending=False), F.int64) # index offset for each sample offset = F.arange(0, n_samples, ctx=ctx) * n_points offset = F.unsqueeze(offset, 1) src = F.reshape(k_indices, (n_samples, n_points * k)) src = F.unsqueeze(src, 0) + offset dst = F.repeat(F.arange(0, n_points, ctx=ctx), k, dim=0) dst = F.unsqueeze(dst, 0) + offset return convert.graph((F.reshape(src, (-1,)), F.reshape(dst, (-1,)))) #pylint: disable=invalid-name
[docs]def segmented_knn_graph(x, k, segs, algorithm='bruteforce-blas', dist='euclidean', exclude_self=False): r"""Construct multiple graphs from multiple sets of points according to k-nearest-neighbor (KNN) and return. Compared with :func:`dgl.knn_graph`, this allows multiple point sets with different capacity. The points from different sets are stored contiguously in the :attr:`x` tensor. :attr:`segs` specifies the number of points in each point set. The function constructs a KNN graph for each point set, where the predecessors of each point are its k-nearest neighbors measured by the Euclidean distance. DGL then composes all KNN graphs into a batched graph with multiple (:math:`len(segs)`) connected components. Parameters ---------- x : Tensor Coordinates/features of points. Must be 2D. It can be either on CPU or GPU. k : int The number of nearest neighbors per node. segs : list[int] Number of points in each point set. The numbers in :attr:`segs` must sum up to the number of rows in :attr:`x`. algorithm : str, optional Algorithm used to compute the k-nearest neighbors. * 'bruteforce-blas' will first compute the distance matrix using BLAS matrix multiplication operation provided by backend frameworks. Then use topk algorithm to get k-nearest neighbors. This method is fast when the point set is small but has :math:`O(N^2)` memory complexity where :math:`N` is the number of points. * 'bruteforce' will compute distances pair by pair and directly select the k-nearest neighbors during distance computation. This method is slower than 'bruteforce-blas' but has less memory overhead (i.e., :math:`O(Nk)` where :math:`N` is the number of points, :math:`k` is the number of nearest neighbors per node) since we do not need to store all distances. * 'bruteforce-sharemem' (CUDA only) is similar to 'bruteforce' but use shared memory in CUDA devices for buffer. This method is faster than 'bruteforce' when the dimension of input points is not large. This method is only available on CUDA device. * 'kd-tree' will use the kd-tree algorithm (CPU only). This method is suitable for low-dimensional data (e.g. 3D point clouds) * 'nn-descent' is an approximate approach from paper `Efficient k-nearest neighbor graph construction for generic similarity measures <https://www.cs.princeton.edu/cass/papers/www11.pdf>`_. This method will search for nearest neighbor candidates in "neighbors' neighbors". (default: 'bruteforce-blas') dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') exclude_self : bool, optional If True, the output graph will not contain self loop edges, and each node will not be counted as one of its own k neighbors. If False, the output graph will contain self loop edges, and a node will be counted as one of its own k neighbors. Returns ------- DGLGraph The batched graph. The node IDs are in the same order as :attr:`x`. Examples -------- The following examples use PyTorch backend. >>> import dgl >>> import torch In the example below, the first point set has three points and the second point set has four points. >>> # Features/coordinates of the first point set >>> x1 = torch.tensor([[0.0, 0.5, 0.2], ... [0.1, 0.3, 0.2], ... [0.4, 0.2, 0.2]]) >>> # Features/coordinates of the second point set >>> x2 = torch.tensor([[0.3, 0.2, 0.1], ... [0.5, 0.2, 0.3], ... [0.1, 0.1, 0.2], ... [0.6, 0.3, 0.3]]) >>> x = torch.cat([x1, x2], dim=0) >>> segs = [x1.shape[0], x2.shape[0]] >>> knn_g = dgl.segmented_knn_graph(x, 2, segs) >>> knn_g.edges() (tensor([0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6]), tensor([0, 1, 0, 1, 2, 2, 3, 5, 4, 6, 3, 5, 4, 6])) """ if exclude_self: # add 1 to k, for the self edge, since it will be removed k = k + 1 # check invalid k if k <= 0: raise DGLError("Invalid k value. expect k > 0, got k = {}".format(k)) # check empty point set if F.shape(x)[0] == 0: raise DGLError("Find empty point set") if algorithm == 'bruteforce-blas': result = _segmented_knn_graph_blas(x, k, segs, dist=dist) else: out = knn(k, x, segs, algorithm=algorithm, dist=dist) row, col = out[1], out[0] result = convert.graph((row, col)) num_nodes = F.tensor(segs, dtype=F.int64).to(F.context(x)) result.set_batch_num_nodes(num_nodes) # if any segment is too small for k, all algorithms reduce k for all segments clamped_k = min(k, np.min(segs)) result.set_batch_num_edges(clamped_k*num_nodes) if exclude_self: # remove_self_loop will update batch_num_edges as needed result = remove_self_loop(result) # If there were more than k(+1) coincident points, there may not have been self loops on # all nodes, in which case there would still be one too many out edges on some nodes. # However, if every node had a self edge, the common case, every node would still have the # same degree as each other, so we can check that condition easily. # The -1 is for the self edge removal. clamped_k = min(k, np.min(segs)) - 1 if result.num_edges() != clamped_k*result.num_nodes(): # edges on any nodes with too high degree should all be length zero, # so pick an arbitrary one to remove from each such node degrees = result.in_degrees() node_indices = F.nonzero_1d(degrees > clamped_k) edges_to_remove_graph = sample_neighbors(result, node_indices, 1, edge_dir='in') edge_ids = edges_to_remove_graph.edata[EID] result = remove_edges(result, edge_ids) return result
def _segmented_knn_graph_blas(x, k, segs, dist='euclidean'): r"""Construct multiple graphs from multiple sets of points according to k-nearest-neighbor (KNN). This function first compute the distance matrix using BLAS matrix multiplication operation provided by backend frameworks. Then use topk algorithm to get k-nearest neighbors. Parameters ---------- x : Tensor Coordinates/features of points. Must be 2D. It can be either on CPU or GPU. k : int The number of nearest neighbors per node. segs : list[int] Number of points in each point set. The numbers in :attr:`segs` must sum up to the number of rows in :attr:`x`. dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') """ # if use cosine distance, normalize input points first # thus we can use euclidean distance to find knn equivalently. if dist == 'cosine': l2_norm = lambda v: F.sqrt(F.sum(v * v, dim=1, keepdims=True)) x = x / (l2_norm(x) + 1e-5) n_total_points, _ = F.shape(x) offset = np.insert(np.cumsum(segs), 0, 0) min_seg_size = np.min(segs) if k > min_seg_size: dgl_warning("'k' should be less than or equal to the number of points in 'x'" \ "expect k <= {0}, got k = {1}, use k = {0}".format(min_seg_size, k)) k = min_seg_size h_list = F.split(x, segs, 0) src = [ F.argtopk(pairwise_squared_distance(h_g), k, 1, descending=False) + int(offset[i]) for i, h_g in enumerate(h_list)] src = F.cat(src, 0) ctx = F.context(x) dst = F.repeat(F.arange(0, n_total_points, ctx=ctx), k, dim=0) return convert.graph((F.reshape(src, (-1,)), F.reshape(dst, (-1,)))) def _nndescent_knn_graph(x, k, segs, num_iters=None, max_candidates=None, delta=0.001, sample_rate=0.5, dist='euclidean'): r"""Construct multiple graphs from multiple sets of points according to **approximate** k-nearest-neighbor using NN-descent algorithm from paper `Efficient k-nearest neighbor graph construction for generic similarity measures <https://www.cs.princeton.edu/cass/papers/www11.pdf>`_. Parameters ---------- x : Tensor Coordinates/features of points. Must be 2D. It can be either on CPU or GPU. k : int The number of nearest neighbors per node. segs : list[int] Number of points in each point set. The numbers in :attr:`segs` must sum up to the number of rows in :attr:`x`. num_iters : int, optional The maximum number of NN-descent iterations to perform. A value will be chosen based on the size of input by default. (Default: None) max_candidates : int, optional The maximum number of candidates to be considered during one iteration. Larger values will provide more accurate search results later, but potentially at non-negligible computation cost. A value will be chosen based on the number of neighbors by default. (Default: None) delta : float, optional A value controls the early abort. This function will abort if :math:`k * N * delta > c`, where :math:`N` is the number of points, :math:`c` is the number of updates during last iteration. (Default: 0.001) sample_rate : float, optional A value controls how many candidates sampled. It should be a float value between 0 and 1. Larger values will provide higher accuracy and converge speed but with higher time cost. (Default: 0.5) dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') Returns ------- DGLGraph The graph. The node IDs are in the same order as :attr:`x`. """ num_points, _ = F.shape(x) if isinstance(segs, (tuple, list)): segs = F.tensor(segs) segs = F.copy_to(segs, F.context(x)) if max_candidates is None: max_candidates = min(60, k) if num_iters is None: num_iters = max(10, int(round(np.log2(num_points)))) max_candidates = int(sample_rate * max_candidates) # if use cosine distance, normalize input points first # thus we can use euclidean distance to find knn equivalently. if dist == 'cosine': l2_norm = lambda v: F.sqrt(F.sum(v * v, dim=1, keepdims=True)) x = x / (l2_norm(x) + 1e-5) # k must less than or equal to min(segs) if k > F.min(segs, dim=0): raise DGLError("'k' must be less than or equal to the number of points in 'x'" "expect 'k' <= {}, got 'k' = {}".format(F.min(segs, dim=0), k)) if delta < 0 or delta > 1: raise DGLError("'delta' must in [0, 1], got 'delta' = {}".format(delta)) offset = F.zeros((F.shape(segs)[0] + 1,), F.dtype(segs), F.context(segs)) offset[1:] = F.cumsum(segs, dim=0) out = F.zeros((2, num_points * k), F.dtype(segs), F.context(segs)) # points, offsets, out, k, num_iters, max_candidates, delta _CAPI_DGLNNDescent(F.to_dgl_nd(x), F.to_dgl_nd(offset), F.zerocopy_to_dgl_ndarray_for_write(out), k, num_iters, max_candidates, delta) return out def knn(k, x, x_segs, y=None, y_segs=None, algorithm='bruteforce', dist='euclidean'): r"""For each element in each segment in :attr:`y`, find :attr:`k` nearest points in the same segment in :attr:`x`. If :attr:`y` is None, perform a self-query over :attr:`x`. This function allows multiple point sets with different capacity. The points from different sets are stored contiguously in the :attr:`x` and :attr:`y` tensor. :attr:`x_segs` and :attr:`y_segs` specifies the number of points in each point set. Parameters ---------- k : int The number of nearest neighbors per node. x : Tensor The point coordinates in x. It can be either on CPU or GPU (must be the same as :attr:`y`). Must be 2D. x_segs : Union[List[int], Tensor] Number of points in each point set in :attr:`x`. The numbers in :attr:`x_segs` must sum up to the number of rows in :attr:`x`. y : Tensor, optional The point coordinates in y. It can be either on CPU or GPU (must be the same as :attr:`x`). Must be 2D. (default: None) y_segs : Union[List[int], Tensor], optional Number of points in each point set in :attr:`y`. The numbers in :attr:`y_segs` must sum up to the number of rows in :attr:`y`. (default: None) algorithm : str, optional Algorithm used to compute the k-nearest neighbors. * 'bruteforce' will compute distances pair by pair and directly select the k-nearest neighbors during distance computation. This method is slower than 'bruteforce-blas' but has less memory overhead (i.e., :math:`O(Nk)` where :math:`N` is the number of points, :math:`k` is the number of nearest neighbors per node) since we do not need to store all distances. * 'bruteforce-sharemem' (CUDA only) is similar to 'bruteforce' but use shared memory in CUDA devices for buffer. This method is faster than 'bruteforce' when the dimension of input points is not large. This method is only available on CUDA device. * 'kd-tree' will use the kd-tree algorithm (CPU only). This method is suitable for low-dimensional data (e.g. 3D point clouds) * 'nn-descent' is an approximate approach from paper `Efficient k-nearest neighbor graph construction for generic similarity measures <https://www.cs.princeton.edu/cass/papers/www11.pdf>`_. This method will search for nearest neighbor candidates in "neighbors' neighbors". Note: Currently, 'nn-descent' only supports self-query cases, i.e. :attr:`y` is None. (default: 'bruteforce') dist : str, optional The distance metric used to compute distance between points. It can be the following metrics: * 'euclidean': Use Euclidean distance (L2 norm) :math:`\sqrt{\sum_{i} (x_{i} - y_{i})^{2}}`. * 'cosine': Use cosine distance. (default: 'euclidean') Returns ------- Tensor Tensor with size `(2, k * num_points(y))` The first subtensor contains point indexs in :attr:`y`. The second subtensor contains point indexs in :attr:`x` """ # TODO(lygztq) add support for querying different point sets using nn-descent. if algorithm == "nn-descent": if y is not None or y_segs is not None: raise DGLError("Currently 'nn-descent' only supports self-query cases.") return _nndescent_knn_graph(x, k, x_segs, dist=dist) # self query if y is None: y = x y_segs = x_segs assert F.context(x) == F.context(y) if isinstance(x_segs, (tuple, list)): x_segs = F.tensor(x_segs) if isinstance(y_segs, (tuple, list)): y_segs = F.tensor(y_segs) x_segs = F.copy_to(x_segs, F.context(x)) y_segs = F.copy_to(y_segs, F.context(y)) # k shoule be less than or equal to min(x_segs) min_num_points = F.min(x_segs, dim=0) if k > min_num_points: dgl_warning("'k' should be less than or equal to the number of points in 'x'" \ "expect k <= {0}, got k = {1}, use k = {0}".format(min_num_points, k)) k = F.as_scalar(min_num_points) # invalid k if k <= 0: raise DGLError("Invalid k value. expect k > 0, got k = {}".format(k)) # empty point set if F.shape(x)[0] == 0 or F.shape(y)[0] == 0: raise DGLError("Find empty point set") dist = dist.lower() dist_metric_list = ['euclidean', 'cosine'] if dist not in dist_metric_list: raise DGLError('Only {} are supported for distance' 'computation, got {}'.format(dist_metric_list, dist)) x_offset = F.zeros((F.shape(x_segs)[0] + 1,), F.dtype(x_segs), F.context(x_segs)) x_offset[1:] = F.cumsum(x_segs, dim=0) y_offset = F.zeros((F.shape(y_segs)[0] + 1,), F.dtype(y_segs), F.context(y_segs)) y_offset[1:] = F.cumsum(y_segs, dim=0) out = F.zeros((2, F.shape(y)[0] * k), F.dtype(x_segs), F.context(x_segs)) # if use cosine distance, normalize input points first # thus we can use euclidean distance to find knn equivalently. if dist == 'cosine': l2_norm = lambda v: F.sqrt(F.sum(v * v, dim=1, keepdims=True)) x = x / (l2_norm(x) + 1e-5) y = y / (l2_norm(y) + 1e-5) _CAPI_DGLKNN(F.to_dgl_nd(x), F.to_dgl_nd(x_offset), F.to_dgl_nd(y), F.to_dgl_nd(y_offset), k, F.zerocopy_to_dgl_ndarray_for_write(out), algorithm) return out
[docs]def to_bidirected(g, copy_ndata=False, readonly=None): r"""Convert the graph to a bi-directional simple graph and return. For an input graph :math:`G`, return a new graph :math:`G'` such that an edge :math:`(u, v)\in G'` exists if and only if there exists an edge :math:`(v, u)\in G`. The resulting graph :math:`G'` is a simple graph, meaning there is no parallel edge. The operation only works for edges whose two endpoints belong to the same node type. DGL will raise error if the input graph is heterogeneous and contains edges with different types of endpoints. Parameters ---------- g : DGLGraph The input graph. copy_ndata: bool, optional If True, the node features of the bidirected graph are copied from the original graph. If False, the bidirected graph will not have any node features. (Default: False) readonly : bool **DEPRECATED**. Returns ------- DGLGraph The bidirected graph Notes ----- If :attr:`copy_ndata` is True, the resulting graph will share the node feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- The following examples use PyTorch backend. >>> import dgl >>> import torch as th >>> g = dgl.graph((th.tensor([0, 1, 2]), th.tensor([1, 2, 0]))) >>> bg1 = dgl.to_bidirected(g) >>> bg1.edges() (tensor([0, 1, 2, 1, 2, 0]), tensor([1, 2, 0, 0, 1, 2])) The graph already have i->j and j->i >>> g = dgl.graph((th.tensor([0, 1, 2, 0]), th.tensor([1, 2, 0, 2]))) >>> bg1 = dgl.to_bidirected(g) >>> bg1.edges() (tensor([0, 1, 2, 1, 2, 0]), tensor([1, 2, 0, 0, 1, 2])) **Heterogeneous graphs with Multiple Edge Types** >>> g = dgl.heterograph({ ... ('user', 'wins', 'user'): (th.tensor([0, 2, 0, 2]), th.tensor([1, 1, 2, 0])), ... ('user', 'follows', 'user'): (th.tensor([1, 2, 1]), th.tensor([2, 1, 1])) ... }) >>> bg1 = dgl.to_bidirected(g) >>> bg1.edges(etype='wins') (tensor([0, 0, 1, 1, 2, 2]), tensor([1, 2, 0, 2, 0, 1])) >>> bg1.edges(etype='follows') (tensor([1, 1, 2]), tensor([1, 2, 1])) """ if readonly is not None: dgl_warning("Parameter readonly is deprecated" \ "There will be no difference between readonly and non-readonly DGLGraph") for c_etype in g.canonical_etypes: if c_etype[0] != c_etype[2]: assert False, "to_bidirected is not well defined for " \ "unidirectional bipartite graphs" \ ", but {} is unidirectional bipartite".format(c_etype) g = add_reverse_edges(g, copy_ndata=copy_ndata, copy_edata=False) g = to_simple(g, return_counts=None, copy_ndata=copy_ndata, copy_edata=False) return g
[docs]def add_reverse_edges(g, readonly=None, copy_ndata=True, copy_edata=False, ignore_bipartite=False, exclude_self=True): r"""Add a reversed edge for each edge in the input graph and return a new graph. For a graph with edges :math:`(i_1, j_1), \cdots, (i_n, j_n)`, this function creates a new graph with edges :math:`(i_1, j_1), \cdots, (i_n, j_n), (j_1, i_1), \cdots, (j_n, i_n)`. The returned graph may have duplicate edges. To create a bidirected graph without duplicate edges, use :func:`to_bidirected`. The operation only works for edges whose two endpoints belong to the same node type. DGL will raise error if the input graph is heterogeneous and contains edges with different types of endpoints. If :attr:`ignore_bipartite` is true, DGL will ignore those edges instead. Parameters ---------- g : DGLGraph The input graph. readonly : bool, default to be True Deprecated. There will be no difference between readonly and non-readonly copy_ndata: bool, optional If True, the node features of the new graph are copied from the original graph. If False, the new graph will not have any node features. (Default: True) copy_edata: bool, optional If True, the features of the reversed edges will be identical to the original ones. If False, the new graph will not have any edge features. (Default: False) ignore_bipartite: bool, optional If True, unidirectional bipartite graphs are ignored and no error is raised. If False, an error will be raised if an edge type of the input heterogeneous graph is for a unidirectional bipartite graph. exclude_self: bool, optional If True, it does not add reverse edges for self-loops, which is likely meaningless in most cases. Returns ------- DGLGraph The graph with reversed edges added. Notes ----- If :attr:`copy_ndata` is True, the resulting graph will share the node feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. On the contrary, the two graphs do not share the same edge feature storage. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- **Homogeneous graphs** >>> g = dgl.graph((th.tensor([0, 0]), th.tensor([0, 1]))) >>> bg1 = dgl.add_reverse_edges(g) >>> bg1.edges() (tensor([0, 0, 0, 1]), tensor([0, 1, 0, 0])) **Heterogeneous graphs** >>> g = dgl.heterograph({ >>> ('user', 'wins', 'user'): (th.tensor([0, 2, 0, 2, 2]), th.tensor([1, 1, 2, 1, 0])), >>> ('user', 'plays', 'game'): (th.tensor([1, 2, 1]), th.tensor([2, 1, 1])), >>> ('user', 'follows', 'user'): (th.tensor([1, 2, 1), th.tensor([0, 0, 0])) >>> }) >>> g.nodes['game'].data['hv'] = th.ones(3, 1) >>> g.edges['wins'].data['h'] = th.tensor([0, 1, 2, 3, 4]) The :func:`add_reverse_edges` operation is applied to the edge type ``('user', 'wins', 'user')`` and the edge type ``('user', 'follows', 'user')``. The edge type ``('user', 'plays', 'game')`` is ignored. Both the node features and edge features are shared. >>> bg = dgl.add_reverse_edges(g, copy_ndata=True, copy_edata=True, ignore_bipartite=True) >>> bg.edges(('user', 'wins', 'user')) (tensor([0, 2, 0, 2, 2, 1, 1, 2, 1, 0]), tensor([1, 1, 2, 1, 0, 0, 2, 0, 2, 2])) >>> bg.edges(('user', 'follows', 'user')) (tensor([1, 2, 1, 0, 0, 0]), tensor([0, 0, 0, 1, 2, 1])) >>> bg.edges(('user', 'plays', 'game')) (th.tensor([1, 2, 1]), th.tensor([2, 1, 1])) >>> bg.nodes['game'].data['hv'] tensor([0, 0, 0]) >>> bg.edges[('user', 'wins', 'user')].data['h'] th.tensor([0, 1, 2, 3, 4, 0, 1, 2, 3, 4]) """ if readonly is not None: dgl_warning("Parameter readonly is deprecated" \ "There will be no difference between readonly and non-readonly DGLGraph") # get node cnt for each ntype num_nodes_dict = {} for ntype in g.ntypes: num_nodes_dict[ntype] = g.num_nodes(ntype) canonical_etypes = g.canonical_etypes num_nodes_dict = {ntype: g.num_nodes(ntype) for ntype in g.ntypes} subgs = {} rev_eids = {} def add_for_etype(etype): u, v = g.edges(form='uv', order='eid', etype=etype) rev_u, rev_v = v, u eid = F.copy_to(F.arange(0, g.num_edges(etype)), g.device) if exclude_self: self_loop_mask = F.equal(rev_u, rev_v) non_self_loop_mask = F.logical_not(self_loop_mask) rev_u = F.boolean_mask(rev_u, non_self_loop_mask) rev_v = F.boolean_mask(rev_v, non_self_loop_mask) non_self_loop_eid = F.boolean_mask(eid, non_self_loop_mask) rev_eids[etype] = F.cat([eid, non_self_loop_eid], 0) else: rev_eids[etype] = F.cat([eid, eid], 0) subgs[etype] = (F.cat([u, rev_u], dim=0), F.cat([v, rev_v], dim=0)) # fast path if ignore_bipartite is False: for c_etype in canonical_etypes: if c_etype[0] != c_etype[2]: assert False, "add_reverse_edges is not well defined for " \ "unidirectional bipartite graphs" \ ", but {} is unidirectional bipartite".format(c_etype) add_for_etype(c_etype) new_g = convert.heterograph(subgs, num_nodes_dict=num_nodes_dict) else: for c_etype in canonical_etypes: if c_etype[0] != c_etype[2]: u, v = g.edges(form='uv', order='eid', etype=c_etype) subgs[c_etype] = (u, v) else: add_for_etype(c_etype) new_g = convert.heterograph(subgs, num_nodes_dict=num_nodes_dict) # handle features if copy_ndata: node_frames = utils.extract_node_subframes(g, None) utils.set_new_frames(new_g, node_frames=node_frames) if copy_edata: # find indices eids = [] for c_etype in canonical_etypes: if c_etype[0] != c_etype[2]: eids.append(F.copy_to(F.arange(0, g.number_of_edges(c_etype)), new_g.device)) else: eids.append(rev_eids[c_etype]) edge_frames = utils.extract_edge_subframes(g, eids) utils.set_new_frames(new_g, edge_frames=edge_frames) return new_g
[docs]def line_graph(g, backtracking=True, shared=False): """Return the line graph of this graph. The line graph ``L(G)`` of a given graph ``G`` is defined as another graph where the nodes in ``L(G)`` correspond to the edges in ``G``. For any pair of edges ``(u, v)`` and ``(v, w)`` in ``G``, the corresponding node of edge ``(u, v)`` in ``L(G)`` will have an edge connecting to the corresponding node of edge ``(v, w)``. Parameters ---------- g : DGLGraph Input graph. Must be homogeneous. backtracking : bool, optional If False, the line graph node corresponding to edge ``(u, v)`` will not have an edge connecting to the line graph node corresponding to edge ``(v, u)``. Default: True. shared : bool, optional Whether to copy the edge features of the original graph as the node features of the result line graph. Returns ------- G : DGLGraph The line graph of this graph. Notes ----- * If :attr:`shared` is True, the node features of the resulting graph share the same storage with the edge features of the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. * The function supports input graph on GPU but copies it to CPU during computation. * This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- Assume that the graph has the following adjacency matrix: :: A = [[0, 0, 1], [1, 0, 1], [1, 1, 0]] >>> g = dgl.graph(([0, 1, 1, 2, 2],[2, 0, 2, 0, 1]), 'user', 'follows') >>> lg = g.line_graph() >>> lg Graph(num_nodes=5, num_edges=8, ndata_schemes={} edata_schemes={}) >>> lg.edges() (tensor([0, 0, 1, 2, 2, 3, 4, 4]), tensor([3, 4, 0, 3, 4, 0, 1, 2])) >>> lg = g.line_graph(backtracking=False) >>> lg Graph(num_nodes=5, num_edges=4, ndata_schemes={} edata_schemes={}) >>> lg.edges() (tensor([0, 1, 2, 4]), tensor([4, 0, 3, 1])) """ assert g.is_homogeneous, \ 'only homogeneous graph is supported' dev = g.device lg = DGLHeteroGraph(_CAPI_DGLHeteroLineGraph(g._graph.copy_to(nd.cpu()), backtracking)) lg = lg.to(dev) if shared: new_frames = utils.extract_edge_subframes(g, None) utils.set_new_frames(lg, node_frames=new_frames) return lg
DGLHeteroGraph.line_graph = utils.alias_func(line_graph)
[docs]def khop_adj(g, k): """Return the matrix of :math:`A^k` where :math:`A` is the adjacency matrix of the graph :math:`g`. The returned matrix is a 32-bit float dense matrix on CPU. The graph must be homogeneous. Parameters ---------- g : DGLGraph The input graph. k : int The :math:`k` in :math:`A^k`. Returns ------- Tensor The returned tensor. Examples -------- >>> import dgl >>> g = dgl.graph(([0,1,2,3,4,0,1,2,3,4], [0,1,2,3,4,1,2,3,4,0])) >>> dgl.khop_adj(g, 1) tensor([[1., 0., 0., 0., 1.], [1., 1., 0., 0., 0.], [0., 1., 1., 0., 0.], [0., 0., 1., 1., 0.], [0., 0., 0., 1., 1.]]) >>> dgl.khop_adj(g, 3) tensor([[1., 0., 1., 3., 3.], [3., 1., 0., 1., 3.], [3., 3., 1., 0., 1.], [1., 3., 3., 1., 0.], [0., 1., 3., 3., 1.]]) """ assert g.is_homogeneous, \ 'only homogeneous graph is supported' adj_k = g.adj(transpose=True, scipy_fmt=g.formats()['created'][0]) ** k return F.tensor(adj_k.todense().astype(np.float32))
[docs]def khop_graph(g, k, copy_ndata=True): """Return the graph whose edges connect the :attr:`k`-hop neighbors of the original graph. More specifically, an edge from node ``u`` and node ``v`` exists in the new graph if and only if a path with length :attr:`k` exists from node ``u`` to node ``v`` in the original graph. The adjacency matrix of the returned graph is :math:`A^k` (where :math:`A` is the adjacency matrix of :math:`g`). Parameters ---------- g : DGLGraph The input graph. k : int The :math:`k` in `k`-hop graph. copy_ndata: bool, optional If True, the node features of the new graph are copied from the original graph. If False, the new graph will not have any node features. (Default: True) Returns ------- DGLGraph The returned graph. Notes ----- If :attr:`copy_ndata` is True, the resulting graph will share the node feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- Below gives an easy example: >>> import dgl >>> g = dgl.graph(([0, 1], [1, 2])) >>> g_2 = dgl.transforms.khop_graph(g, 2) >>> print(g_2.edges()) (tensor([0]), tensor([2])) A more complicated example: >>> import dgl >>> g = dgl.graph(([0,1,2,3,4,0,1,2,3,4], [0,1,2,3,4,1,2,3,4,0])) >>> dgl.khop_graph(g, 1) DGLGraph(num_nodes=5, num_edges=10, ndata_schemes={} edata_schemes={}) >>> dgl.khop_graph(g, 3) DGLGraph(num_nodes=5, num_edges=40, ndata_schemes={} edata_schemes={}) """ assert g.is_homogeneous, \ 'only homogeneous graph is supported' n = g.number_of_nodes() adj_k = g.adj(transpose=False, scipy_fmt=g.formats()['created'][0]) ** k adj_k = adj_k.tocoo() multiplicity = adj_k.data row = np.repeat(adj_k.row, multiplicity) col = np.repeat(adj_k.col, multiplicity) # TODO(zihao): we should support creating multi-graph from scipy sparse matrix # in the future. new_g = convert.graph((row, col), num_nodes=n, idtype=g.idtype, device=g.device) # handle ndata if copy_ndata: node_frames = utils.extract_node_subframes(g, None) utils.set_new_frames(new_g, node_frames=node_frames) return new_g
[docs]def reverse(g, copy_ndata=True, copy_edata=False, *, share_ndata=None, share_edata=None): r"""Return a new graph with every edges being the reverse ones in the input graph. The reverse (also called converse, transpose) of a graph with edges :math:`(i_1, j_1), (i_2, j_2), \cdots` of type ``(U, E, V)`` is a new graph with edges :math:`(j_1, i_1), (j_2, i_2), \cdots` of type ``(V, E, U)``. The returned graph shares the data structure with the original graph, i.e. dgl.reverse will not create extra storage for the reversed graph. Parameters ---------- g : DGLGraph The input graph. copy_ndata: bool, optional If True, the node features of the reversed graph are copied from the original graph. If False, the reversed graph will not have any node features. (Default: True) copy_edata: bool, optional If True, the edge features of the reversed graph are copied from the original graph. If False, the reversed graph will not have any edge features. (Default: False) Return ------ DGLGraph The reversed graph. Notes ----- If :attr:`copy_ndata` or :attr:`copy_edata` is True, the resulting graph will share the node or edge feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- **Homogeneous graphs** Create a graph to reverse. >>> import dgl >>> import torch as th >>> g = dgl.graph((th.tensor([0, 1, 2]), th.tensor([1, 2, 0]))) >>> g.ndata['h'] = th.tensor([[0.], [1.], [2.]]) >>> g.edata['h'] = th.tensor([[3.], [4.], [5.]]) Reverse the graph. >>> rg = dgl.reverse(g, copy_edata=True) >>> rg.ndata['h'] tensor([[0.], [1.], [2.]]) The i-th edge in the reversed graph corresponds to the i-th edge in the original graph. When :attr:`copy_edata` is True, they have the same features. >>> rg.edges() (tensor([1, 2, 0]), tensor([0, 1, 2])) >>> rg.edata['h'] tensor([[3.], [4.], [5.]]) **Heterogenenous graphs** >>> g = dgl.heterograph({ ... ('user', 'follows', 'user'): (th.tensor([0, 2]), th.tensor([1, 2])), ... ('user', 'plays', 'game'): (th.tensor([1, 2, 1]), th.tensor([2, 1, 1])) ... }) >>> g.nodes['game'].data['hv'] = th.ones(3, 1) >>> g.edges['plays'].data['he'] = th.zeros(3, 1) The resulting graph will have edge types ``('user', 'follows', 'user)`` and ``('game', 'plays', 'user')``. >>> rg = dgl.reverse(g, copy_ndata=True) >>> rg Graph(num_nodes={'game': 3, 'user': 3}, num_edges={('user', 'follows', 'user'): 2, ('game', 'plays', 'user'): 3}, metagraph=[('user', 'user'), ('game', 'user')]) >>> rg.edges(etype='follows') (tensor([1, 2]), tensor([0, 2])) >>> rg.edges(etype='plays') (tensor([2, 1, 1]), tensor([1, 2, 1])) >>> rg.nodes['game'].data['hv'] tensor([[1.], [1.], [1.]]) >>> rg.edges['plays'].data {} """ if share_ndata is not None: dgl_warning('share_ndata argument has been renamed to copy_ndata.') copy_ndata = share_ndata if share_edata is not None: dgl_warning('share_edata argument has been renamed to copy_edata.') copy_edata = share_edata if g.is_block: # TODO(0.5 release, xiangsx) need to handle BLOCK # currently reversing a block results in undefined behavior raise DGLError('Reversing a block graph is not supported.') gidx = g._graph.reverse() new_g = DGLHeteroGraph(gidx, g.ntypes, g.etypes) # handle ndata if copy_ndata: # for each ntype for ntype in g.ntypes: new_g.nodes[ntype].data.update(g.nodes[ntype].data) # handle edata if copy_edata: # for each etype for utype, etype, vtype in g.canonical_etypes: new_g.edges[vtype, etype, utype].data.update( g.edges[utype, etype, vtype].data) return new_g
DGLHeteroGraph.reverse = utils.alias_func(reverse)
[docs]def to_simple_graph(g): """Convert the graph to a simple graph with no multi-edge. DEPRECATED: renamed to dgl.to_simple Parameters ---------- g : DGLGraph The input graph. Returns ------- DGLGraph A simple graph. Notes ----- This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. """ dgl_warning('dgl.to_simple_graph is renamed to dgl.to_simple in v0.5.') return to_simple(g)
[docs]def to_bidirected_stale(g, readonly=True): """NOTE: this function only works on the deprecated :class:`dgl.DGLGraphStale` object. Convert the graph to a bidirected graph. The function generates a new graph with no node/edge feature. If g has an edge for ``(u, v)`` but no edge for ``(v, u)``, then the returned graph will have both ``(u, v)`` and ``(v, u)``. If the input graph is a multigraph (there are multiple edges from node u to node v), the returned graph isn't well defined. Parameters ---------- g : DGLGraphStale The input graph. readonly : bool Whether the returned bidirected graph is readonly or not. (Default: True) Notes ----- Please make sure g is a simple graph, otherwise the return value is undefined. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Returns ------- DGLGraph Examples -------- The following two examples use PyTorch backend, one for non-multi graph and one for multi-graph. >>> g = dgl._deprecate.graph.DGLGraph() >>> g.add_nodes(2) >>> g.add_edges([0, 0], [0, 1]) >>> bg1 = dgl.to_bidirected_stale(g) >>> bg1.edges() (tensor([0, 1, 0]), tensor([0, 0, 1])) """ if readonly: newgidx = _CAPI_DGLToBidirectedImmutableGraph(g._graph) else: newgidx = _CAPI_DGLToBidirectedMutableGraph(g._graph) return DGLGraphStale(newgidx)
[docs]def laplacian_lambda_max(g): """Return the largest eigenvalue of the normalized symmetric Laplacian of a graph. If the graph is batched from multiple graphs, return the list of the largest eigenvalue for each graph instead. Parameters ---------- g : DGLGraph The input graph, it must be a bi-directed homogeneous graph, i.e., every edge should have an accompanied reverse edge in the graph. The graph can be batched from multiple graphs. Returns ------- list[float] A list where the i-th item indicates the largest eigenvalue of i-th graph in :attr:`g`. In the case where the function takes a single graph, it will return a list consisting of a single element. Examples -------- >>> import dgl >>> g = dgl.graph(([0, 1, 2, 3, 4, 0, 1, 2, 3, 4], [1, 2, 3, 4, 0, 4, 0, 1, 2, 3])) >>> dgl.laplacian_lambda_max(g) [1.809016994374948] """ g_arr = batch.unbatch(g) rst = [] for g_i in g_arr: n = g_i.number_of_nodes() adj = g_i.adj(transpose=True, scipy_fmt=g_i.formats()['created'][0]).astype(float) norm = sparse.diags(F.asnumpy(g_i.in_degrees()).clip(1) ** -0.5, dtype=float) laplacian = sparse.eye(n) - norm * adj * norm rst.append(scipy.sparse.linalg.eigs( laplacian, 1, which='LM', return_eigenvectors=False)[0].real) return rst
[docs]def metapath_reachable_graph(g, metapath): """Return a graph where the successors of any node ``u`` are nodes reachable from ``u`` by the given metapath. If the beginning node type ``s`` and ending node type ``t`` are the same, it will return a homogeneous graph with node type ``s = t``. Otherwise, a unidirectional bipartite graph with source node type ``s`` and destination node type ``t`` is returned. In both cases, two nodes ``u`` and ``v`` will be connected with an edge ``(u, v)`` if there exists one path matching the metapath from ``u`` to ``v``. The result graph keeps the node set of type ``s`` and ``t`` in the original graph even if they might have no neighbor. The features of the source/destination node type in the original graph would be copied to the new graph. Parameters ---------- g : DGLGraph The input graph metapath : list[str or tuple of str] Metapath in the form of a list of edge types Returns ------- DGLGraph A homogeneous or unidirectional bipartite graph. It will be on CPU regardless of whether the input graph is on CPU or GPU. Notes ----- This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- >>> g = dgl.heterograph({ ... ('A', 'AB', 'B'): ([0, 1, 2], [1, 2, 3]), ... ('B', 'BA', 'A'): ([1, 2, 3], [0, 1, 2])}) >>> new_g = dgl.metapath_reachable_graph(g, ['AB', 'BA']) >>> new_g.edges(order='eid') (tensor([0, 1, 2]), tensor([0, 1, 2])) """ adj = 1 for etype in metapath: adj = adj * g.adj(etype=etype, scipy_fmt='csr', transpose=False) adj = (adj != 0).tocsr() srctype = g.to_canonical_etype(metapath[0])[0] dsttype = g.to_canonical_etype(metapath[-1])[2] new_g = convert.heterograph({(srctype, '_E', dsttype): adj.nonzero()}, {srctype: adj.shape[0], dsttype: adj.shape[1]}, idtype=g.idtype, device=g.device) # copy srcnode features new_g.nodes[srctype].data.update(g.nodes[srctype].data) # copy dstnode features if srctype != dsttype: new_g.nodes[dsttype].data.update(g.nodes[dsttype].data) return new_g
[docs]def add_nodes(g, num, data=None, ntype=None): r"""Add the given number of nodes to the graph and return a new graph. The new nodes will have IDs starting from ``g.num_nodes(ntype)``. Parameters ---------- num : int The number of nodes to add. data : dict[str, Tensor], optional Feature data of the added nodes. The keys are feature names while the values are feature data. ntype : str, optional The node type name. Can be omitted if there is only one type of nodes in the graph. Return ------ DGLGraph The graph with newly added nodes. Notes ----- * For features in :attr:`g` but not in :attr:`data`, DGL assigns zero features for the newly added nodes. * For feature in :attr:`data` but not in :attr:`g`, DGL assigns zero features for the existing nodes in the graph. * This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- The following example uses PyTorch backend. >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 1]), torch.tensor([1, 2]))) >>> g.num_nodes() 3 >>> g = dgl.add_nodes(g, 2) >>> g.num_nodes() 5 If the graph has some node features and new nodes are added without features, their features will be filled with zeros. >>> g.ndata['h'] = torch.ones(5, 1) >>> g = dgl.add_nodes(g, 1) >>> g.ndata['h'] tensor([[1.], [1.], [1.], [1.], [1.], [0.]]) Assign features for the new nodes. >>> g = dgl.add_nodes(g, 1, {'h': torch.ones(1, 1), 'w': torch.ones(1, 1)}) >>> g.ndata['h'] tensor([[1.], [1.], [1.], [1.], [1.], [0.], [1.]]) Since :attr:`data` contains new feature fields, the features for existing nodes will be filled with zeros. >>> g.ndata['w'] tensor([[0.], [0.], [0.], [0.], [0.], [0.], [1.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'plays', 'game'): (torch.tensor([0, 1, 1, 2]), ... torch.tensor([0, 0, 1, 1])), ... ('developer', 'develops', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1])) ... }) >>> g.num_nodes('user') 3 >>> g = dgl.add_nodes(g, 2, ntype='user') >>> g.num_nodes('user') 5 See Also -------- remove_nodes add_edges remove_edges """ g = g.clone() g.add_nodes(num, data=data, ntype=ntype) return g
[docs]def add_edges(g, u, v, data=None, etype=None): r"""Add the edges to the graph and return a new graph. The i-th new edge will be from ``u[i]`` to ``v[i]``. The IDs of the new edges will start from ``g.num_edges(etype)``. Parameters ---------- u : int, Tensor or iterable[int] Source node IDs, ``u[i]`` gives the source node for the i-th new edge. v : int, Tensor or iterable[int] Destination node IDs, ``v[i]`` gives the destination node for the i-th new edge. data : dict[str, Tensor], optional Feature data of the added edges. The keys are feature names while the values are feature data. etype : str or (str, str, str), optional The type names of the edges. The allowed type name formats are: * ``(str, str, str)`` for source node type, edge type and destination node type. * or one ``str`` edge type name if the name can uniquely identify a triplet format in the graph. Can be omitted if the graph has only one type of edges. Return ------ DGLGraph The graph with newly added edges. Notes ----- * If the end nodes of the given edges do not exist in :attr:`g`, :func:`dgl.add_nodes` is invoked to add those nodes. The node features of the new nodes will be filled with zeros. * For features in :attr:`g` but not in :attr:`data`, DGL assigns zero features for the newly added nodes. * For feature in :attr:`data` but not in :attr:`g`, DGL assigns zero features for the existing nodes in the graph. * This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- The following example uses PyTorch backend. >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 1]), torch.tensor([1, 2]))) >>> g.num_edges() 2 >>> g = dgl.add_edges(g, torch.tensor([1, 3]), torch.tensor([0, 1])) >>> g.num_edges() 4 Since ``u`` or ``v`` contains a non-existing node ID, the nodes are added implicitly. >>> g.num_nodes() 4 If the graph has some edge features and new edges are added without features, their features will be filled with zeros. >>> g.edata['h'] = torch.ones(4, 1) >>> g = dgl.add_edges(g, torch.tensor([1]), torch.tensor([1])) >>> g.edata['h'] tensor([[1.], [1.], [1.], [1.], [0.]]) You can also assign features for the new edges in adding new edges. >>> g = dgl.add_edges(g, torch.tensor([0, 0]), torch.tensor([2, 2]), ... {'h': torch.tensor([[1.], [2.]]), 'w': torch.ones(2, 1)}) >>> g.edata['h'] tensor([[1.], [1.], [1.], [1.], [0.], [1.], [2.]]) Since :attr:`data` contains new feature fields, the features for old edges will be filled with zeros. >>> g.edata['w'] tensor([[0.], [0.], [0.], [0.], [0.], [1.], [1.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'plays', 'game'): (torch.tensor([0, 1, 1, 2]), ... torch.tensor([0, 0, 1, 1])), ... ('developer', 'develops', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1])) ... }) >>> g.number_of_edges('plays') 4 >>> g = dgl.add_edges(g, torch.tensor([3]), torch.tensor([3]), etype='plays') >>> g.number_of_edges('plays') 5 See Also -------- add_nodes remove_nodes remove_edges """ g = g.clone() g.add_edges(u, v, data=data, etype=etype) return g
[docs]def remove_edges(g, eids, etype=None, store_ids=False): r"""Remove the specified edges and return a new graph. Also delete the features of the edges. The edges must exist in the graph. The resulting graph has the same number of the nodes as the input one, even if some nodes become isolated after the the edge removal. Parameters ---------- eids : int, Tensor, iterable[int] The IDs of the edges to remove. etype : str or (str, str, str), optional The type names of the edges. The allowed type name formats are: * ``(str, str, str)`` for source node type, edge type and destination node type. * or one ``str`` edge type name if the name can uniquely identify a triplet format in the graph. Can be omitted if the graph has only one type of edges. store_ids : bool, optional If True, it will store the raw IDs of the extracted nodes and edges in the ``ndata`` and ``edata`` of the resulting graph under name ``dgl.NID`` and ``dgl.EID``, respectively. Return ------ DGLGraph The graph with edges deleted. Notes ----- This function preserves the batch information. Examples -------- >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 0, 2]), torch.tensor([0, 1, 2]))) >>> g.edata['he'] = torch.arange(3).float().reshape(-1, 1) >>> g = dgl.remove_edges(g, torch.tensor([0, 1])) >>> g Graph(num_nodes=3, num_edges=1, ndata_schemes={} edata_schemes={'he': Scheme(shape=(1,), dtype=torch.float32)}) >>> g.edges('all') (tensor([2]), tensor([2]), tensor([0])) >>> g.edata['he'] tensor([[2.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'plays', 'game'): (torch.tensor([0, 1, 1, 2]), ... torch.tensor([0, 0, 1, 1])), ... ('developer', 'develops', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1])) ... }) >>> g = dgl.remove_edges(g, torch.tensor([0, 1]), 'plays') >>> g.edges('all', etype='plays') (tensor([1, 2]), tensor([1, 1]), tensor([0, 1])) See Also -------- add_nodes add_edges remove_nodes """ g = g.clone() g.remove_edges(eids, etype=etype, store_ids=store_ids) return g
[docs]def remove_nodes(g, nids, ntype=None, store_ids=False): r"""Remove the specified nodes and return a new graph. Also delete the features. Edges that connect from/to the nodes will be removed as well. After the removal, DGL re-labels the remaining nodes and edges with IDs from 0. Parameters ---------- nids : int, Tensor, iterable[int] The nodes to be removed. ntype : str, optional The type of the nodes to remove. Can be omitted if there is only one node type in the graph. store_ids : bool, optional If True, it will store the raw IDs of the extracted nodes and edges in the ``ndata`` and ``edata`` of the resulting graph under name ``dgl.NID`` and ``dgl.EID``, respectively. Return ------ DGLGraph The graph with nodes deleted. Notes ----- This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 0, 2]), torch.tensor([0, 1, 2]))) >>> g.ndata['hv'] = torch.arange(3).float().reshape(-1, 1) >>> g.edata['he'] = torch.arange(3).float().reshape(-1, 1) >>> g = dgl.remove_nodes(g, torch.tensor([0, 1])) >>> g Graph(num_nodes=1, num_edges=1, ndata_schemes={'hv': Scheme(shape=(1,), dtype=torch.float32)} edata_schemes={'he': Scheme(shape=(1,), dtype=torch.float32)}) >>> g.ndata['hv'] tensor([[2.]]) >>> g.edata['he'] tensor([[2.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'plays', 'game'): (torch.tensor([0, 1, 1, 2]), ... torch.tensor([0, 0, 1, 1])), ... ('developer', 'develops', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1])) ... }) >>> g = dgl.remove_nodes(g, torch.tensor([0, 1]), ntype='game') >>> g.num_nodes('user') 3 >>> g.num_nodes('game') 0 >>> g.num_edges('plays') 0 See Also -------- add_nodes add_edges remove_edges """ g = g.clone() g.remove_nodes(nids, ntype=ntype, store_ids=store_ids) return g
[docs]def add_self_loop(g, edge_feat_names=None, fill_data=1., etype=None): r"""Add self-loops for each node in the graph and return a new graph. Parameters ---------- g : DGLGraph The graph. edge_feat_names : list[str], optional The names of the self-loop features to apply `fill_data`. If None, it will apply `fill_data` to all self-loop features. Default: None. fill_data : int, float or str, optional The value to fill the self-loop features. Default: 1. * If ``fill_data`` is ``int`` or ``float``, self-loop features will be directly given by ``fill_data``. * if ``fill_data`` is ``str``, self-loop features will be generated by aggregating the features of the incoming edges of the corresponding nodes. The supported aggregation are: ``'mean'``, ``'sum'``, ``'max'``, ``'min'``. etype : str or (str, str, str), optional The type names of the edges. The allowed type name formats are: * ``(str, str, str)`` for source node type, edge type and destination node type. * or one ``str`` edge type name if the name can uniquely identify a triplet format in the graph. Can be omitted if the graph has only one type of edges. Return ------ DGLGraph The graph with self-loops. Notes ----- * The function only supports homogeneous graphs or heterogeneous graphs but the relation graph specified by the :attr:`etype` argument is homogeneous. * The function adds self-loops regardless of whether they already exist or not. If one wishes to have exactly one self-loop for every node, call :func:`remove_self_loop` before invoking :func:`add_self_loop`. * This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 0, 2]), torch.tensor([2, 1, 0]))) >>> g.ndata['hv'] = torch.arange(3).float().reshape(-1, 1) >>> g.edata['he'] = torch.arange(3).float().reshape(-1, 1) >>> g = dgl.add_self_loop(g, fill_data='sum') >>> g Graph(num_nodes=3, num_edges=6, ndata_schemes={'hv': Scheme(shape=(1,), dtype=torch.float32)} edata_schemes={'he': Scheme(shape=(1,), dtype=torch.float32)}) >>> g.edata['he'] tensor([[0.], [1.], [2.], [2.], [1.], [0.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'follows', 'user'): (torch.tensor([1, 2]), ... torch.tensor([0, 1])), ... ('user', 'plays', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1]))}) >>> g = dgl.add_self_loop(g, etype='follows') >>> g Graph(num_nodes={'user': 3, 'game': 2}, num_edges={('user', 'plays', 'game'): 2, ('user', 'follows', 'user'): 5}, metagraph=[('user', 'user'), ('user', 'game')]) """ etype = g.to_canonical_etype(etype) data = {} reduce_funcs = {'sum': function.sum, 'mean': function.mean, 'max': function.max, 'min': function.min} if edge_feat_names is None: edge_feat_names = g.edges[etype].data.keys() if etype[0] != etype[2]: raise DGLError( 'add_self_loop does not support unidirectional bipartite graphs: {}.' \ 'Please make sure the types of head node and tail node are identical.' \ ''.format(etype)) for feat_name in edge_feat_names: if isinstance(fill_data, (int, float)): dtype = g.edges[etype].data[feat_name].dtype dshape = g.edges[etype].data[feat_name].shape tmp_fill_data = F.copy_to(F.astype(F.tensor([fill_data]), dtype), g.device) if len(dshape) > 1: data[feat_name] = F.zeros((g.num_nodes(etype[0]), *dshape[1:]), dtype, g.device) + tmp_fill_data else: data[feat_name] = F.zeros((g.num_nodes(etype[0]),), dtype, g.device) + tmp_fill_data elif isinstance(fill_data, str): if fill_data not in reduce_funcs.keys(): raise DGLError('Unsupported aggregation: {}'.format(fill_data)) reducer = reduce_funcs[fill_data] with g.local_scope(): g.update_all(function.copy_e(feat_name, "h"), reducer('h', 'h'), etype=etype) data[feat_name] = g.nodes[etype[0]].data['h'] nodes = g.nodes(etype[0]) if len(data): new_g = add_edges(g, nodes, nodes, data=data, etype=etype) else: new_g = add_edges(g, nodes, nodes, etype=etype) return new_g
DGLHeteroGraph.add_self_loop = utils.alias_func(add_self_loop)
[docs]def remove_self_loop(g, etype=None): r""" Remove self-loops for each node in the graph and return a new graph. Parameters ---------- g : DGLGraph The graph. etype : str or (str, str, str), optional The type names of the edges. The allowed type name formats are: * ``(str, str, str)`` for source node type, edge type and destination node type. * or one ``str`` edge type name if the name can uniquely identify a triplet format in the graph. Can be omitted if the graph has only one type of edges. Notes ----- If a node has multiple self-loops, remove them all. Do nothing for nodes without self-loops. This function preserves the batch information. Examples --------- >>> import dgl >>> import torch **Homogeneous Graphs** >>> g = dgl.graph((torch.tensor([0, 0, 0, 1]), torch.tensor([1, 0, 0, 2]))) >>> g.edata['he'] = torch.arange(4).float().reshape(-1, 1) >>> g = dgl.remove_self_loop(g) >>> g Graph(num_nodes=3, num_edges=2, edata_schemes={'he': Scheme(shape=(2,), dtype=torch.float32)}) >>> g.edata['he'] tensor([[0.],[3.]]) **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'follows', 'user'): (torch.tensor([0, 1, 1, 1, 2]), ... torch.tensor([0, 0, 1, 1, 1])), ... ('user', 'plays', 'game'): (torch.tensor([0, 1]), ... torch.tensor([0, 1])) ... }) >>> g = dgl.remove_self_loop(g, etype='follows') >>> g.num_nodes('user') 3 >>> g.num_nodes('game') 2 >>> g.num_edges('follows') 2 >>> g.num_edges('plays') 2 See Also -------- add_self_loop """ etype = g.to_canonical_etype(etype) if etype[0] != etype[2]: raise DGLError( 'remove_self_loop does not support unidirectional bipartite graphs: {}.' \ 'Please make sure the types of head node and tail node are identical.' \ ''.format(etype)) u, v = g.edges(form='uv', order='eid', etype=etype) self_loop_eids = F.tensor(F.nonzero_1d(u == v), dtype=F.dtype(u)) new_g = remove_edges(g, self_loop_eids, etype=etype) return new_g
DGLHeteroGraph.remove_self_loop = utils.alias_func(remove_self_loop)
[docs]def compact_graphs(graphs, always_preserve=None, copy_ndata=True, copy_edata=True): """Given a list of graphs with the same set of nodes, find and eliminate the common isolated nodes across all graphs. This function requires the graphs to have the same set of nodes (i.e. the node types must be the same, and the number of nodes of each node type must be the same). The metagraph does not have to be the same. It finds all the nodes that have zero in-degree and zero out-degree in all the given graphs, and eliminates them from all the graphs. Useful for graph sampling where you have a giant graph but you only wish to perform message passing on a smaller graph with a (tiny) subset of nodes. Parameters ---------- graphs : DGLGraph or list[DGLGraph] The graph, or list of graphs. All graphs must be on the same devices. All graphs must have the same set of nodes. always_preserve : Tensor or dict[str, Tensor], optional If a dict of node types and node ID tensors is given, the nodes of given node types would not be removed, regardless of whether they are isolated. If a Tensor is given, DGL assumes that all the graphs have one (same) node type. copy_ndata: bool, optional If True, the node features of the returned graphs are copied from the original graphs. If False, the returned graphs will not have any node features. (Default: True) copy_edata: bool, optional If True, the edge features of the reversed graph are copied from the original graph. If False, the reversed graph will not have any edge features. (Default: True) Returns ------- DGLGraph or list[DGLGraph] The compacted graph or list of compacted graphs. Each returned graph would have a feature ``dgl.NID`` containing the mapping of node IDs for each type from the compacted graph(s) to the original graph(s). Note that the mapping is the same for all the compacted graphs. All the returned graphs are on CPU. Notes ----- This function currently requires that the same node type of all graphs should have the same node type ID, i.e. the node types are *ordered* the same. If :attr:`copy_edata` is True, the resulting graph will share the edge feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- The following code constructs a bipartite graph with 20 users and 10 games, but only user #1 and #3, as well as game #3 and #5, have connections: >>> g = dgl.heterograph({('user', 'plays', 'game'): ([1, 3], [3, 5])}, >>> {'user': 20, 'game': 10}) The following would compact the graph above to another bipartite graph with only two users and two games. >>> new_g = dgl.compact_graphs(g) >>> new_g.ndata[dgl.NID] {'user': tensor([1, 3]), 'game': tensor([3, 5])} The mapping tells us that only user #1 and #3 as well as game #3 and #5 are kept. Furthermore, the first user and second user in the compacted graph maps to user #1 and #3 in the original graph. Games are similar. One can verify that the edge connections are kept the same in the compacted graph. >>> new_g.edges(form='all', order='eid', etype='plays') (tensor([0, 1]), tensor([0, 1]), tensor([0, 1])) When compacting multiple graphs, nodes that do not have any connections in any of the given graphs are removed. So if you compact ``g`` and the following ``g2`` graphs together: >>> g2 = dgl.heterograph({('user', 'plays', 'game'): ([1, 6], [6, 8])}, >>> {'user': 20, 'game': 10}) >>> new_g, new_g2 = dgl.compact_graphs([g, g2]) >>> new_g.ndata[dgl.NID] {'user': tensor([1, 3, 6]), 'game': tensor([3, 5, 6, 8])} Then one can see that user #1 from both graphs, users #3 from the first graph, as well as user #6 from the second graph, are kept. Games are similar. Similarly, one can also verify the connections: >>> new_g.edges(form='all', order='eid', etype='plays') (tensor([0, 1]), tensor([0, 1]), tensor([0, 1])) >>> new_g2.edges(form='all', order='eid', etype='plays') (tensor([0, 2]), tensor([2, 3]), tensor([0, 1])) """ return_single = False if not isinstance(graphs, Iterable): graphs = [graphs] return_single = True if len(graphs) == 0: return [] if graphs[0].is_block: raise DGLError('Compacting a block graph is not allowed.') # Ensure the node types are ordered the same. # TODO(BarclayII): we ideally need to remove this constraint. ntypes = graphs[0].ntypes idtype = graphs[0].idtype device = graphs[0].device for g in graphs: assert ntypes == g.ntypes, \ ("All graphs should have the same node types in the same order, got %s and %s" % ntypes, g.ntypes) assert idtype == g.idtype, "Expect graph data type to be {}, but got {}".format( idtype, g.idtype) assert device == g.device, "All graphs must be on the same devices." \ "Expect graph device to be {}, but got {}".format(device, g.device) # Process the dictionary or tensor of "always preserve" nodes if always_preserve is None: always_preserve = {} elif not isinstance(always_preserve, Mapping): if len(ntypes) > 1: raise ValueError("Node type must be given if multiple node types exist.") always_preserve = {ntypes[0]: always_preserve} always_preserve = utils.prepare_tensor_dict(graphs[0], always_preserve, 'always_preserve') always_preserve_nd = [] for ntype in ntypes: nodes = always_preserve.get(ntype, None) if nodes is None: nodes = F.copy_to(F.tensor([], idtype), device) always_preserve_nd.append(F.to_dgl_nd(nodes)) # Compact and construct heterographs new_graph_indexes, induced_nodes = _CAPI_DGLCompactGraphs( [g._graph for g in graphs], always_preserve_nd) induced_nodes = [F.from_dgl_nd(nodes) for nodes in induced_nodes] new_graphs = [ DGLHeteroGraph(new_graph_index, graph.ntypes, graph.etypes) for new_graph_index, graph in zip(new_graph_indexes, graphs)] if copy_ndata: for g, new_g in zip(graphs, new_graphs): node_frames = utils.extract_node_subframes(g, induced_nodes) utils.set_new_frames(new_g, node_frames=node_frames) if copy_edata: for g, new_g in zip(graphs, new_graphs): edge_frames = utils.extract_edge_subframes(g, None) utils.set_new_frames(new_g, edge_frames=edge_frames) if return_single: new_graphs = new_graphs[0] return new_graphs
[docs]def to_block(g, dst_nodes=None, include_dst_in_src=True, src_nodes=None): """Convert a graph into a bipartite-structured *block* for message passing. A block is a graph consisting of two sets of nodes: the *source* nodes and *destination* nodes. The source and destination nodes can have multiple node types. All the edges connect from source nodes to destination nodes. Specifically, the source nodes and destination nodes will have the same node types as the ones in the original graph. DGL maps each edge ``(u, v)`` with edge type ``(utype, etype, vtype)`` in the original graph to the edge with type ``etype`` connecting from node ID ``u`` of type ``utype`` in the source side to node ID ``v`` of type ``vtype`` in the destination side. For blocks returned by :func:`to_block`, the destination nodes of the block will only contain the nodes that have at least one inbound edge of any type. The source nodes of the block will only contain the nodes that appear in the destination nodes, as well as the nodes that have at least one outbound edge connecting to one of the destination nodes. The destination nodes are specified by the :attr:`dst_nodes` argument if it is not None. Parameters ---------- graph : DGLGraph The graph. Can be either on CPU or GPU. dst_nodes : Tensor or dict[str, Tensor], optional The list of destination nodes. If a tensor is given, the graph must have only one node type. If given, it must be a superset of all the nodes that have at least one inbound edge. An error will be raised otherwise. include_dst_in_src : bool If False, do not include destination nodes in source nodes. (Default: True) src_nodes : Tensor or disct[str, Tensor], optional The list of source nodes (and prefixed by destination nodes if `include_dst_in_src` is True). If a tensor is given, the graph must have only one node type. Returns ------- DGLBlock The new graph describing the block. The node IDs induced for each type in both sides would be stored in feature ``dgl.NID``. The edge IDs induced for each type would be stored in feature ``dgl.EID``. Raises ------ DGLError If :attr:`dst_nodes` is specified but it is not a superset of all the nodes that have at least one inbound edge. If :attr:`dst_nodes` is not None, and :attr:`g` and :attr:`dst_nodes` are not in the same context. Notes ----- :func:`to_block` is most commonly used in customizing neighborhood sampling for stochastic training on a large graph. Please refer to the user guide :ref:`guide-minibatch` for a more thorough discussion about the methodology of stochastic training. See also :func:`create_block` for more flexible construction of blocks. Examples -------- Converting a homogeneous graph to a block as described above: >>> g = dgl.graph(([1, 2], [2, 3])) >>> block = dgl.to_block(g, torch.LongTensor([3, 2])) The destination nodes would be exactly the same as the ones given: [3, 2]. >>> induced_dst = block.dstdata[dgl.NID] >>> induced_dst tensor([3, 2]) The first few source nodes would also be exactly the same as the ones given. The rest of the nodes are the ones necessary for message passing into nodes 3, 2. This means that the node 1 would be included. >>> induced_src = block.srcdata[dgl.NID] >>> induced_src tensor([3, 2, 1]) You can notice that the first two nodes are identical to the given nodes as well as the destination nodes. The induced edges can also be obtained by the following: >>> block.edata[dgl.EID] tensor([2, 1]) This indicates that edge (2, 3) and (1, 2) are included in the result graph. You can verify that the first edge in the block indeed maps to the edge (2, 3), and the second edge in the block indeed maps to the edge (1, 2): >>> src, dst = block.edges(order='eid') >>> induced_src[src], induced_dst[dst] (tensor([2, 1]), tensor([3, 2])) The destination nodes specified must be a superset of the nodes that have edges connecting to them. For example, the following will raise an error since the destination nodes does not contain node 3, which has an edge connecting to it. >>> g = dgl.graph(([1, 2], [2, 3])) >>> dgl.to_block(g, torch.LongTensor([2])) # error Converting a heterogeneous graph to a block is similar, except that when specifying the destination nodes, you have to give a dict: >>> g = dgl.heterograph({('A', '_E', 'B'): ([1, 2], [2, 3])}) If you don't specify any node of type A on the destination side, the node type ``A`` in the block would have zero nodes on the destination side. >>> block = dgl.to_block(g, {'B': torch.LongTensor([3, 2])}) >>> block.number_of_dst_nodes('A') 0 >>> block.number_of_dst_nodes('B') 2 >>> block.dstnodes['B'].data[dgl.NID] tensor([3, 2]) The source side would contain all the nodes on the destination side: >>> block.srcnodes['B'].data[dgl.NID] tensor([3, 2]) As well as all the nodes that have connections to the nodes on the destination side: >>> block.srcnodes['A'].data[dgl.NID] tensor([2, 1]) See also -------- create_block """ if dst_nodes is None: # Find all nodes that appeared as destinations dst_nodes = defaultdict(list) for etype in g.canonical_etypes: _, dst = g.edges(etype=etype) dst_nodes[etype[2]].append(dst) dst_nodes = {ntype: F.unique(F.cat(values, 0)) for ntype, values in dst_nodes.items()} elif not isinstance(dst_nodes, Mapping): # dst_nodes is a Tensor, check if the g has only one type. if len(g.ntypes) > 1: raise DGLError( 'Graph has more than one node type; please specify a dict for dst_nodes.') dst_nodes = {g.ntypes[0]: dst_nodes} dst_node_ids = [ utils.toindex(dst_nodes.get(ntype, []), g._idtype_str).tousertensor( ctx=F.to_backend_ctx(g._graph.ctx)) for ntype in g.ntypes] dst_node_ids_nd = [F.to_dgl_nd(nodes) for nodes in dst_node_ids] for d in dst_node_ids_nd: if g._graph.ctx != d.ctx: raise ValueError('g and dst_nodes need to have the same context.') src_node_ids = None src_node_ids_nd = None if src_nodes is not None and not isinstance(src_nodes, Mapping): # src_nodes is a Tensor, check if the g has only one type. if len(g.ntypes) > 1: raise DGLError( 'Graph has more than one node type; please specify a dict for src_nodes.') src_nodes = {g.ntypes[0]: src_nodes} src_node_ids = [ F.copy_to(F.tensor(src_nodes.get(ntype, []), dtype=g.idtype), \ F.to_backend_ctx(g._graph.ctx)) \ for ntype in g.ntypes] src_node_ids_nd = [F.to_dgl_nd(nodes) for nodes in src_node_ids] for d in src_node_ids_nd: if g._graph.ctx != d.ctx: raise ValueError('g and src_nodes need to have the same context.') else: # use an empty list to signal we need to generate it src_node_ids_nd = [] new_graph_index, src_nodes_ids_nd, induced_edges_nd = _CAPI_DGLToBlock( g._graph, dst_node_ids_nd, include_dst_in_src, src_node_ids_nd) # The new graph duplicates the original node types to SRC and DST sets. new_ntypes = (g.ntypes, g.ntypes) new_graph = DGLBlock(new_graph_index, new_ntypes, g.etypes) assert new_graph.is_unibipartite # sanity check src_node_ids = [F.from_dgl_nd(src) for src in src_nodes_ids_nd] edge_ids = [F.from_dgl_nd(eid) for eid in induced_edges_nd] node_frames = utils.extract_node_subframes_for_block(g, src_node_ids, dst_node_ids) edge_frames = utils.extract_edge_subframes(g, edge_ids) utils.set_new_frames(new_graph, node_frames=node_frames, edge_frames=edge_frames) return new_graph
def _coalesce_edge_frame(g, edge_maps, counts, aggregator): r"""Coalesce edge features of duplicate edges via given aggregator in g. Parameters ---------- g : DGLGraph The input graph. edge_maps : List[Tensor] The edge mapping corresponding to each edge type in g. counts : List[Tensor] The number of duplicated edges from the original graph for each edge type. aggregator : str Indicates how to coalesce edge features, could be ``arbitrary``, ``sum`` or ``mean``. Returns ------- List[Frame] The frames corresponding to each edge type. """ if aggregator == 'arbitrary': eids = [] for i in range(len(g.canonical_etypes)): feat_idx = F.asnumpy(edge_maps[i]) _, indices = np.unique(feat_idx, return_index=True) eids.append(F.zerocopy_from_numpy(indices)) edge_frames = utils.extract_edge_subframes(g, eids) elif aggregator in ['sum', 'mean']: edge_frames = [] for i in range(len(g.canonical_etypes)): feat_idx = edge_maps[i] _, indices = np.unique(F.asnumpy(feat_idx), return_index=True) _num_rows = len(indices) _data = {} for key, col in g._edge_frames[i]._columns.items(): data = col.data new_data = F.scatter_add(data, feat_idx, _num_rows) if aggregator == 'mean': norm = F.astype(counts[i], F.dtype(data)) norm = F.reshape(norm, (F.shape(norm)[0],) + (1,) * (F.ndim(data) - 1)) new_data /= norm _data[key] = new_data newf = Frame(data=_data, num_rows=_num_rows) edge_frames.append(newf) else: raise DGLError("Aggregator {} not regonized, cannot coalesce edge feature in the " "specified way".format(aggregator)) return edge_frames
[docs]def to_simple(g, return_counts='count', writeback_mapping=False, copy_ndata=True, copy_edata=False, aggregator='arbitrary'): r"""Convert a graph to a simple graph without parallel edges and return. For a heterogeneous graph with multiple edge types, DGL treats edges with the same edge type and endpoints as parallel edges and removes them. Optionally, one can get the the number of parallel edges by specifying the :attr:`return_counts` argument. To get the a mapping from the edge IDs in the input graph to the edge IDs in the resulting graph, set :attr:`writeback_mapping` to true. Parameters ---------- g : DGLGraph The input graph. Must be on CPU. return_counts : str, optional If given, the count of each edge in the original graph will be stored as edge features under the name ``return_counts``. The old features with the same name will be replaced. (Default: "count") writeback_mapping: bool, optional If True, return an extra write-back mapping for each edge type. The write-back mapping is a tensor recording the mapping from the edge IDs in the input graph to the edge IDs in the result graph. If the graph is heterogeneous, DGL returns a dictionary of edge types and such tensors. If False, only the simple graph is returned. (Default: False) copy_ndata: bool, optional If True, the node features of the simple graph are copied from the original graph. If False, the simple graph will not have any node features. (Default: True) copy_edata: bool, optional If True, the edge features of the simple graph are copied from the original graph. If there exists duplicate edges between two nodes (u, v), the feature of the edge is the aggregation of edge feature of duplicate edges. If False, the simple graph will not have any edge features. (Default: False) aggregator: str, optional Indicate how to coalesce edge feature of duplicate edges. If ``arbitrary``, select one of the duplicate edges' feature. If ``sum``, compute the summation of duplicate edges' feature. If ``mean``, compute the average of duplicate edges' feature. (Default: ``arbitrary``) Returns ------- DGLGraph The graph. tensor or dict of tensor The writeback mapping. Only when ``writeback_mapping`` is True. Notes ----- If :attr:`copy_ndata` is True, the resulting graph will share the node feature tensors with the input graph. Hence, users should try to avoid in-place operations which will be visible to both graphs. This function discards the batch information. Please use :func:`dgl.DGLGraph.set_batch_num_nodes` and :func:`dgl.DGLGraph.set_batch_num_edges` on the transformed graph to maintain the information. Examples -------- **Homogeneous Graphs** Create a graph for demonstrating to_simple API. In the original graph, there are multiple edges between 1 and 2. >>> import dgl >>> import torch as th >>> g = dgl.graph((th.tensor([0, 1, 2, 1]), th.tensor([1, 2, 0, 2]))) >>> g.ndata['h'] = th.tensor([[0.], [1.], [2.]]) >>> g.edata['h'] = th.tensor([[3.], [4.], [5.], [6.]]) Convert the graph to a simple graph. The return counts is stored in the edge feature 'cnt' and the writeback mapping is returned in a tensor. >>> sg, wm = dgl.to_simple(g, return_counts='cnt', writeback_mapping=True) >>> sg.ndata['h'] tensor([[0.], [1.], [2.]]) >>> u, v, eid = sg.edges(form='all') >>> u tensor([0, 1, 2]) >>> v tensor([1, 2, 0]) >>> eid tensor([0, 1, 2]) >>> sg.edata['cnt'] tensor([1, 2, 1]) >>> wm tensor([0, 1, 2, 1]) >>> 'h' in g.edata False **Heterogeneous Graphs** >>> g = dgl.heterograph({ ... ('user', 'wins', 'user'): (th.tensor([0, 2, 0, 2, 2]), th.tensor([1, 1, 2, 1, 0])), ... ('user', 'plays', 'game'): (th.tensor([1, 2, 1]), th.tensor([2, 1, 1])) ... }) >>> g.nodes['game'].data['hv'] = th.ones(3, 1) >>> g.edges['plays'].data['he'] = th.zeros(3, 1) The return counts is stored in the default edge feature 'count' for each edge type. >>> sg, wm = dgl.to_simple(g, copy_ndata=False, writeback_mapping=True) >>> sg Graph(num_nodes={'game': 3, 'user': 3}, num_edges={('user', 'wins', 'user'): 4, ('game', 'plays', 'user'): 3}, metagraph=[('user', 'user'), ('game', 'user')]) >>> sg.edges(etype='wins') (tensor([0, 2, 0, 2]), tensor([1, 1, 2, 0])) >>> wm[('user', 'wins', 'user')] tensor([0, 1, 2, 1, 3]) >>> sg.edges(etype='plays') (tensor([2, 1, 1]), tensor([1, 2, 1])) >>> wm[('user', 'plays', 'game')] tensor([0, 1, 2]) >>> 'hv' in sg.nodes['game'].data False >>> 'he' in sg.edges['plays'].data False >>> sg.edata['count'] {('user', 'wins', 'user'): tensor([1, 2, 1, 1]) ('user', 'plays', 'game'): tensor([1, 1, 1])} """ assert g.device == F.cpu(), 'the graph must be on CPU' if g.is_block: raise DGLError('Cannot convert a block graph to a simple graph.') simple_graph_index, counts, edge_maps = _CAPI_DGLToSimpleHetero(g._graph) simple_graph = DGLHeteroGraph(simple_graph_index, g.ntypes, g.etypes) counts = [F.from_dgl_nd(count) for count in counts] edge_maps = [F.from_dgl_nd(edge_map) for edge_map in edge_maps] if copy_ndata: node_frames = utils.extract_node_subframes(g, None) utils.set_new_frames(simple_graph, node_frames=node_frames) if copy_edata: new_edge_frames = _coalesce_edge_frame(g, edge_maps, counts, aggregator) utils.set_new_frames(simple_graph, edge_frames=new_edge_frames) if return_counts is not None: for count, canonical_etype in zip(counts, g.canonical_etypes): simple_graph.edges[canonical_etype].data[return_counts] = count if writeback_mapping: # single edge type if len(edge_maps) == 1: return simple_graph, edge_maps[0] # multiple edge type else: wb_map = {} for edge_map, canonical_etype in zip(edge_maps, g.canonical_etypes): wb_map[canonical_etype] = edge_map return simple_graph, wb_map return simple_graph
DGLHeteroGraph.to_simple = utils.alias_func(to_simple) def _unitgraph_less_than_int32(g): """Check if a graph with only one edge type has more than 2 ** 31 - 1 nodes or edges. """ num_edges = g.num_edges() num_nodes = max(g.num_nodes(g.ntypes[0]), g.num_nodes(g.ntypes[-1])) return max(num_nodes, num_edges) <= (1 << 31) - 1
[docs]def adj_product_graph(A, B, weight_name, etype='_E'): r"""Create a weighted graph whose adjacency matrix is the product of the adjacency matrices of the given two graphs. Namely, given two weighted graphs :attr:`A` and :attr:`B`, whose rows represent source nodes and columns represent destination nodes, this function returns a new graph whose weighted adjacency matrix is :math:`\mathrm{adj}(A) \times \mathrm{adj}(B)`. The two graphs must be simple graphs, and must have only one edge type. Moreover, the number of nodes of the destination node type of :attr:`A` must be the same as the number of nodes of the source node type of :attr:`B`. The source node type of the returned graph will be the same as the source node type of graph :attr:`A`. The destination node type of the returned graph will be the same as the destination node type of graph :attr:`B`. If the two node types are the same, the returned graph will be homogeneous. Otherwise, it will be a bipartite graph. Unlike ``scipy``, if an edge in the result graph has zero weight, it will not be removed from the graph. Notes ----- This function works on both CPU and GPU. For GPU, the number of nodes and edges must be less than the maximum of ``int32`` (i.e. ``2 ** 31 - 1``) due to restriction of cuSPARSE. The edge weights returned by this function is differentiable w.r.t. the input edge weights. If the graph format is restricted, both graphs must have CSR available. Parameters ---------- A : DGLGraph The graph as left operand. B : DGLGraph The graph as right operand. weight_name : str The feature name of edge weight of both graphs. The corresponding edge feature must be scalar. etype : str, optional The edge type of the returned graph. Returns ------- DGLGraph The new graph. The edge weight of the returned graph will have the same feature name as :attr:`weight_name`. Examples -------- The following shows weighted adjacency matrix multiplication between two bipartite graphs. You can also perform this between two homogeneous graphs, or one homogeneous graph and one bipartite graph, as long as the numbers of nodes of the same type match. >>> A = dgl.heterograph({ ... ('A', 'AB', 'B'): ([2, 2, 0, 2, 0, 1], [2, 1, 0, 0, 2, 2])}, ... num_nodes_dict={'A': 3, 'B': 4}) >>> B = dgl.heterograph({ ... ('B', 'BA', 'A'): ([0, 3, 2, 1, 3, 3], [1, 2, 0, 2, 1, 0])}, ... num_nodes_dict={'A': 3, 'B': 4}) If your graph is a multigraph, you will need to call :func:`dgl.to_simple` to convert it into a simple graph first. >>> A = dgl.to_simple(A) >>> B = dgl.to_simple(B) Initialize learnable edge weights. >>> A.edata['w'] = torch.randn(6).requires_grad_() >>> B.edata['w'] = torch.randn(6).requires_grad_() Take the product. >>> C = dgl.adj_product_graph(A, B, 'w') >>> C.edges() (tensor([0, 0, 1, 2, 2, 2]), tensor([0, 1, 0, 0, 2, 1])) >>> C.edata['w'] tensor([0.6906, 0.2002, 0.0591, 0.3672, 0.1066, 0.1328], grad_fn=<CSRMMBackward>) Note that this function is differentiable: >>> C.edata['w'].sum().backward() >>> A.edata['w'].grad tensor([0.7153, 0.2775, 0.7141, 0.7141, 0.7153, 0.7153]) >>> B.edata['w'].grad tensor([0.4664, 0.0000, 1.5614, 0.3840, 0.0000, 0.0000]) If the source node type of the left operand is the same as the destination node type of the right operand, this function returns a homogeneous graph: >>> C.ntypes ['A'] Otherwise, it returns a bipartite graph instead: >>> A = dgl.heterograph({ ... ('A', 'AB', 'B'): ([2, 2, 0, 2, 0, 1], [2, 1, 0, 0, 2, 2])}, ... num_nodes_dict={'A': 3, 'B': 4}) >>> B = dgl.heterograph({ ... ('B', 'BC', 'C'): ([0, 3, 2, 1, 3, 3], [1, 2, 0, 2, 1, 0])}, ... num_nodes_dict={'C': 3, 'B': 4}) >>> A.edata['w'] = torch.randn(6).requires_grad_() >>> B.edata['w'] = torch.randn(6).requires_grad_() >>> C = dgl.adj_product_graph(A, B, 'w') >>> C.ntypes ['A', 'C'] """ srctype, _, _ = A.canonical_etypes[0] _, _, dsttype = B.canonical_etypes[0] num_vtypes = 1 if srctype == dsttype else 2 ntypes = [srctype] if num_vtypes == 1 else [srctype, dsttype] if A.device != F.cpu(): if not (_unitgraph_less_than_int32(A) and _unitgraph_less_than_int32(B)): raise ValueError( 'For GPU graphs the number of nodes and edges must be less than 2 ** 31 - 1.') C_gidx, C_weights = F.csrmm( A._graph, A.edata[weight_name], B._graph, B.edata[weight_name], num_vtypes) num_nodes_dict = {srctype: A.num_nodes(srctype), dsttype: B.num_nodes(dsttype)} C_metagraph, ntypes, etypes, _ = \ create_metagraph_index(ntypes, [(srctype, etype, dsttype)]) num_nodes_per_type = [num_nodes_dict[ntype] for ntype in ntypes] C_gidx = create_heterograph_from_relations( C_metagraph, [C_gidx], utils.toindex(num_nodes_per_type)) C = DGLHeteroGraph(C_gidx, ntypes, etypes) C.edata[weight_name] = C_weights return C
[docs]def adj_sum_graph(graphs, weight_name): r"""Create a weighted graph whose adjacency matrix is the sum of the adjacency matrices of the given graphs, whose rows represent source nodes and columns represent destination nodes. All the graphs must be simple graphs, and must have only one edge type. They also must have the same metagraph, i.e. have the same source node type and the same destination node type. Moreover, the number of nodes for every graph must also be the same. The metagraph of the returned graph will be the same as the input graphs. Unlike ``scipy``, if an edge in the result graph has zero weight, it will not be removed from the graph. Notes ----- This function works on both CPU and GPU. For GPU, the number of nodes and edges must be less than the maximum of ``int32`` (i.e. ``2 ** 31 - 1``) due to restriction of cuSPARSE. The edge weights returned by this function is differentiable w.r.t. the input edge weights. If the graph format is restricted, both graphs must have CSR available. Parameters ---------- graphs : list[DGLGraph] The list of graphs. Must have at least one element. weight_name : str The feature name of edge weight of both graphs. The corresponding edge feature must be scalar. Returns ------- DGLGraph The new graph. The edge weight of the returned graph will have the same feature name as :attr:`weight_name`. Examples -------- The following shows weighted adjacency matrix summation between two bipartite graphs. You can also perform this between homogeneous graphs. >>> A = dgl.heterograph( ... {('A', 'AB', 'B'): ([2, 2, 0, 2, 0, 1], [2, 1, 0, 0, 2, 2])}, ... num_nodes_dict={'A': 3, 'B': 4}) >>> B = dgl.heterograph( ... {('A', 'AB', 'B'): ([1, 2, 0, 2, 1, 0], [0, 3, 2, 1, 3, 3])}, ... num_nodes_dict={'A': 3, 'B': 4}) >>> A.edata['w'] = torch.randn(6).requires_grad_() >>> B.edata['w'] = torch.randn(6).requires_grad_() If your graph is a multigraph, call :func:`dgl.to_simple` to convert it into a simple graph first. >>> A = dgl.to_simple(A) >>> B = dgl.to_simple(B) Initialize learnable edge weights. >>> A.edata['w'] = torch.randn(6).requires_grad_() >>> B.edata['w'] = torch.randn(6).requires_grad_() Take the sum. >>> C = dgl.adj_sum_graph([A, B], 'w') >>> C.edges() (tensor([0, 0, 0, 1, 1, 1, 2, 2, 2, 2]), tensor([0, 2, 3, 2, 0, 3, 0, 1, 2, 3])) Note that this function is differentiable: >>> C.edata['w'].sum().backward() >>> A.edata['w'].grad tensor([1., 1., 1., 1., 1., 1.]) >>> B.edata['w'].grad tensor([1., 1., 1., 1., 1., 1.]) """ if len(graphs) == 0: raise ValueError('The list of graphs must not be empty.') if graphs[0].device != F.cpu(): if not all(_unitgraph_less_than_int32(A) for A in graphs): raise ValueError( 'For GPU graphs the number of nodes and edges must be less than 2 ** 31 - 1.') metagraph = graphs[0]._graph.metagraph num_nodes = utils.toindex( [graphs[0]._graph.number_of_nodes(i) for i in range(graphs[0]._graph.number_of_ntypes())]) weights = [A.edata[weight_name] for A in graphs] gidxs = [A._graph for A in graphs] C_gidx, C_weights = F.csrsum(gidxs, weights) C_gidx = create_heterograph_from_relations(metagraph, [C_gidx], num_nodes) C = DGLHeteroGraph(C_gidx, graphs[0].ntypes, graphs[0].etypes) C.edata[weight_name] = C_weights return C
[docs]def as_heterograph(g, ntype='_U', etype='_E'): # pylint: disable=unused-argument """Convert a DGLGraph to a DGLHeteroGraph with one node and edge type. DEPRECATED: DGLGraph and DGLHeteroGraph have been merged. This function will do nothing and can be removed safely in all cases. """ dgl_warning('DEPRECATED: DGLGraph and DGLHeteroGraph have been merged in v0.5.\n' '\tdgl.as_heterograph will do nothing and can be removed safely in all cases.') return g
[docs]def as_immutable_graph(hg): """Convert a DGLHeteroGraph with one node and edge type into a DGLGraph. DEPRECATED: DGLGraph and DGLHeteroGraph have been merged. This function will do nothing and can be removed safely in all cases. """ dgl_warning('DEPRECATED: DGLGraph and DGLHeteroGraph have been merged in v0.5.\n' '\tdgl.as_immutable_graph will do nothing and can be removed safely in all cases.') return hg
[docs]def sort_csr_by_tag(g, tag, tag_offset_name='_TAG_OFFSET', tag_type='node'): r"""Return a new graph whose CSR matrix is sorted by the given tag. Sort the internal CSR matrix of the graph so that the adjacency list of each node , which contains the out-edges, is sorted by the tag of the out-neighbors. After sorting, edges sharing the same tag will be arranged in a consecutive range in a node's adjacency list. Following is an example: Consider a graph as follows:: 0 -> 0, 1, 2, 3, 4 1 -> 0, 1, 2 Given node tags ``[1, 1, 0, 2, 0]``, each node's adjacency list will be sorted as follows:: 0 -> 2, 4, 0, 1, 3 1 -> 2, 0, 1 Given edge tags ``[1, 1, 0, 2, 0, 1, 1, 0]`` has the same effect as above node tags. The function will also returns the starting offsets of the tag segments in a tensor of shape :math:`(N, max\_tag+2)`. For node ``i``, its out-edges connecting to node tag ``j`` is stored between ``tag_offsets[i][j]`` ~ ``tag_offsets[i][j+1]``. Since the offsets can be viewed node data, we store it in the ``ndata`` of the returned graph. Users can specify the ndata name by the :attr:`tag_pos_name` argument. Note that the function will not change the edge ID neither how the edge features are stored. The input graph must allow CSR format. The graph must be on CPU. If the input graph is heterogenous, it must have only one edge type and two node types (i.e., source and destination node types). In this case, the provided node tags are for the destination nodes, and the tag offsets are stored in the source node data. The sorted graph and the calculated tag offsets are needed by certain operators that consider node tags. See :func:`~dgl.sampling.sample_neighbors_biased` for an example. Parameters ------------ g : DGLGraph The input graph. tag : Tensor Integer tensor of shape :math:`(N,)`, :math:`N` being the number of (destination) nodes or edges. tag_offset_name : str The name of the node feature to store tag offsets. tag_type : str Tag type which could be ``node`` or ``edge``. Returns ------- g_sorted : DGLGraph A new graph whose CSR is sorted. The node/edge features of the input graph is shallow-copied over. - ``g_sorted.ndata[tag_offset_name]`` : Tensor of shape :math:`(N, max\_tag + 2)`. - If ``g`` is heterogeneous, get from ``g_sorted.srcdata``. Examples ----------- ``tag_type`` is ``node``. >>> import dgl >>> import torch >>> g = dgl.graph(([0,0,0,0,0,1,1,1],[0,1,2,3,4,0,1,2])) >>> g.adjacency_matrix(scipy_fmt='csr').nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([0, 1, 2, 3, 4, 0, 1, 2], dtype=int32)) >>> tag = torch.IntTensor([1,1,0,2,0]) >>> g_sorted = dgl.sort_csr_by_tag(g, tag) >>> g_sorted.adjacency_matrix(scipy_fmt='csr').nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([2, 4, 0, 1, 3, 2, 0, 1], dtype=int32)) >>> g_sorted.ndata['_TAG_OFFSET'] tensor([[0, 2, 4, 5], [0, 1, 3, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]) ``tag_type`` is ``edge``. >>> g = dgl.graph(([0,0,0,0,0,1,1,1],[0,1,2,3,4,0,1,2])) >>> g.edges() (tensor([0, 0, 0, 0, 0, 1, 1, 1]), tensor([0, 1, 2, 3, 4, 0, 1, 2])) >>> tag = torch.tensor([1, 1, 0, 2, 0, 1, 1, 0]) >>> g_sorted = dgl.sort_csr_by_tag(g, tag, tag_type='edge') >>> g_sorted.adj(scipy_fmt='csr').nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([2, 4, 0, 1, 3, 2, 0, 1], dtype=int32)) >>> g_sorted.srcdata['_TAG_OFFSET'] tensor([[0, 2, 4, 5], [0, 1, 3, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]) See Also -------- dgl.sampling.sample_neighbors_biased """ if len(g.etypes) > 1: raise DGLError("Only support homograph and bipartite graph") assert tag_type in ['node', 'edge'], "tag_type should be either 'node' or 'edge'." if tag_type == 'node': _, dst = g.edges() tag = F.gather_row(tag, F.tensor(dst)) assert len(tag) == g.num_edges() num_tags = int(F.asnumpy(F.max(tag, 0))) + 1 tag_arr = F.zerocopy_to_dgl_ndarray(tag) new_g = g.clone() new_g._graph, tag_pos_arr = _CAPI_DGLHeteroSortOutEdges(g._graph, tag_arr, num_tags) new_g.srcdata[tag_offset_name] = F.from_dgl_nd(tag_pos_arr) return new_g
[docs]def sort_csc_by_tag(g, tag, tag_offset_name='_TAG_OFFSET', tag_type='node'): r"""Return a new graph whose CSC matrix is sorted by the given tag. Sort the internal CSC matrix of the graph so that the adjacency list of each node , which contains the in-edges, is sorted by the tag of the in-neighbors. After sorting, edges sharing the same tag will be arranged in a consecutive range in a node's adjacency list. Following is an example: Consider a graph as follows:: 0 <- 0, 1, 2, 3, 4 1 <- 0, 1, 2 Given node tags ``[1, 1, 0, 2, 0]``, each node's adjacency list will be sorted as follows:: 0 <- 2, 4, 0, 1, 3 1 <- 2, 0, 1 Given edge tags ``[1, 1, 0, 2, 0, 1, 1, 0]`` has the same effect as above node tags. The function will also return the starting offsets of the tag segments in a tensor of shape :math:`(N, max\_tag+2)`. For a node ``i``, its in-edges connecting to node tag ``j`` is stored between ``tag_offsets[i][j]`` ~ ``tag_offsets[i][j+1]``. Since the offsets can be viewed node data, we store it in the ``ndata`` of the returned graph. Users can specify the ndata name by the ``tag_pos_name`` argument. Note that the function will not change the edge ID neither how the edge features are stored. The input graph must allow CSC format. The graph must be on CPU. If the input graph is heterogenous, it must have only one edge type and two node types (i.e., source and destination node types). In this case, the provided node tags are for the source nodes, and the tag offsets are stored in the destination node data. The sorted graph and the calculated tag offsets are needed by certain operators that consider node tags. See :func:`~dgl.sampling.sample_neighbors_biased` for an example. Parameters ------------ g : DGLGraph The input graph. tag : Tensor Integer tensor of shape :math:`(N,)`, :math:`N` being the number of (source) nodes or edges. tag_offset_name : str The name of the node feature to store tag offsets. tag_type : str Tag type which could be ``node`` or ``edge``. Returns ------- g_sorted : DGLGraph A new graph whose CSC matrix is sorted. The node/edge features of the input graph is shallow-copied over. - ``g_sorted.ndata[tag_offset_name]`` : Tensor of shape :math:`(N, max\_tag + 2)`. - If ``g`` is heterogeneous, get from ``g_sorted.dstdata``. Examples ----------- ``tag_type`` is ``node``. >>> import dgl >>> import torch >>> g = dgl.graph(([0,1,2,3,4,0,1,2],[0,0,0,0,0,1,1,1])) >>> g.adjacency_matrix(scipy_fmt='csr', transpose=True).nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([0, 1, 2, 3, 4, 0, 1, 2], dtype=int32))) >>> tag = torch.IntTensor([1,1,0,2,0]) >>> g_sorted = dgl.sort_csc_by_tag(g, tag) >>> g_sorted.adjacency_matrix(scipy_fmt='csr', transpose=True).nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([2, 4, 0, 1, 3, 2, 0, 1], dtype=int32)) >>> g_sorted.ndata['_TAG_OFFSET'] tensor([[0, 2, 4, 5], [0, 1, 3, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]) ``tag_type`` is ``edge``. >>> g = dgl.graph(([0,1,2,3,4,0,1,2],[0,0,0,0,0,1,1,1])) >>> tag = torch.tensor([1, 1, 0, 2, 0, 1, 1, 0]) >>> g_sorted = dgl.sort_csc_by_tag(g, tag, tag_type='edge') >>> g_sorted.adj(scipy_fmt='csr', transpose=True).nonzero() (array([0, 0, 0, 0, 0, 1, 1, 1], dtype=int32), array([2, 4, 0, 1, 3, 2, 0, 1], dtype=int32)) >>> g_sorted.dstdata['_TAG_OFFSET'] tensor([[0, 2, 4, 5], [0, 1, 3, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]) See Also -------- dgl.sampling.sample_neighbors_biased """ if len(g.etypes) > 1: raise DGLError("Only support homograph and bipartite graph") assert tag_type in ['node', 'edge'], "tag_type should be either 'node' or 'edge'." if tag_type == 'node': src, _ = g.edges() tag = F.gather_row(tag, F.tensor(src)) assert len(tag) == g.num_edges() num_tags = int(F.asnumpy(F.max(tag, 0))) + 1 tag_arr = F.zerocopy_to_dgl_ndarray(tag) new_g = g.clone() new_g._graph, tag_pos_arr = _CAPI_DGLHeteroSortInEdges(g._graph, tag_arr, num_tags) new_g.dstdata[tag_offset_name] = F.from_dgl_nd(tag_pos_arr) return new_g
[docs]def reorder_graph(g, node_permute_algo=None, edge_permute_algo='src', store_ids=True, permute_config=None): r"""Return a new graph with nodes and edges re-ordered/re-labeled according to the specified permute algorithm. Support homogeneous graph only for the moment. The re-ordering has two 2 steps: first re-order nodes and then re-order edges. For node permutation, users can re-order by the :attr:`node_permute_algo` argument. For edge permutation, user can re-arrange edges according to their source nodes or destination nodes by the :attr:`edge_permute_algo` argument. Some of the permutation algorithms are only implemented in CPU, so if the input graph is on GPU, it will be copied to CPU first. The storage order of the node and edge features in the graph are permuted accordingly. Parameters ---------- g : DGLGraph The homogeneous graph. node_permute_algo: str, optional The permutation algorithm to re-order nodes. If given, the options are ``rcmk`` or ``metis`` or ``custom``. * ``None``: Keep the current node order. * ``rcmk``: Use the `Reverse Cuthill–McKee <https://docs.scipy.org/doc/scipy/reference/ generated/scipy.sparse.csgraph.reverse_cuthill_mckee.html# scipy-sparse-csgraph-reverse-cuthill-mckee>`__ from ``scipy`` to generate nodes permutation. * ``metis``: Use the :func:`~dgl.metis_partition_assignment` function to partition the input graph, which gives a cluster assignment of each node. DGL then sorts the assignment array so the new node order will put nodes of the same cluster together. Please note that the generated nodes permutation of ``metis`` is non-deterministic due to algorithm's nature. * ``custom``: Reorder the graph according to the user-provided node permutation array (provided in :attr:`permute_config`). edge_permute_algo: str, optional The permutation algorithm to reorder edges. Options are ``src`` or ``dst`` or ``custom``. ``src`` is the default value. * ``src``: Edges are arranged according to their source nodes. * ``dst``: Edges are arranged according to their destination nodes. * ``custom``: Edges are arranged according to the user-provided edge permutation array (provided in :attr:`permute_config`). store_ids: bool, optional If True, DGL will store the original node and edge IDs in the ndata and edata of the resulting graph under name ``dgl.NID`` and ``dgl.EID``, respectively. permute_config: dict, optional Additional key-value config data for the specified permutation algorithm. * For ``rcmk``, this argument is not required. * For ``metis``, users should specify the number of partitions ``k`` (e.g., ``permute_config={'k':10}`` to partition the graph to 10 clusters). * For ``custom`` node reordering, users should provide a node permutation array ``nodes_perm``. The array must be an integer list or a tensor with the same device of the input graph. * For ``custom`` edge reordering, users should provide an edge permutation array ``edges_perm``. The array must be an integer list or a tensor with the same device of the input graph. Returns ------- DGLGraph The re-ordered graph. Examples -------- >>> import dgl >>> import torch >>> g = dgl.graph((torch.tensor([0, 1, 2, 3, 4]), torch.tensor([2, 2, 3, 2, 3]))) >>> g.ndata['h'] = torch.arange(g.num_nodes() * 2).view(g.num_nodes(), 2) >>> g.edata['w'] = torch.arange(g.num_edges() * 1).view(g.num_edges(), 1) >>> g.ndata {'h': tensor([[0, 1], [2, 3], [4, 5], [6, 7], [8, 9]])} >>> g.edata {'w': tensor([[0], [1], [2], [3], [4]])} Reorder according to ``'rcmk'`` permute algorithm. >>> rg = dgl.reorder_graph(g, node_permute_algo='rcmk') >>> rg.ndata {'h': tensor([[8, 9], [6, 7], [2, 3], [4, 5], [0, 1]]), '_ID': tensor([4, 3, 1, 2, 0])} >>> rg.edata {'w': tensor([[4], [3], [1], [2], [0]]), '_ID': tensor([4, 3, 1, 2, 0])} Reorder according to ``'metis'`` permute algorithm. >>> rg = dgl.reorder_graph(g, node_permute_algo='metis', permute_config={'k':2}) >>> rg.ndata {'h': tensor([[4, 5], [2, 3], [0, 1], [8, 9], [6, 7]]), '_ID': tensor([2, 1, 0, 4, 3])} >>> rg.edata {'w': tensor([[2], [1], [0], [4], [3]]), '_ID': tensor([2, 1, 0, 4, 3])} Reorder according to ``'custom'`` permute algorithm with user-provided nodes_perm. >>> rg = dgl.reorder_graph(g, node_permute_algo='custom', ... permute_config={'nodes_perm': [3, 2, 0, 4, 1]}) >>> rg.ndata {'h': tensor([[6, 7], [4, 5], [0, 1], [8, 9], [2, 3]]), '_ID': tensor([3, 2, 0, 4, 1])} >>> rg.edata {'w': tensor([[3], [2], [0], [4], [1]]), '_ID': tensor([3, 2, 0, 4, 1])} Reorder nodes according to ``'rcmk'`` and reorder edges according to ``dst`` edge permute algorithm. >>> rg = dgl.reorder_graph(g, node_permute_algo='rcmk', edge_permute_algo='dst') >>> print(rg.ndata) {'h': tensor([[8, 9], [6, 7], [2, 3], [4, 5], [0, 1]]), '_ID': tensor([4, 3, 1, 2, 0])} >>> print(rg.edata) {'w': tensor([[4], [2], [3], [1], [0]]), '_ID': tensor([4, 2, 3, 1, 0])} Nodes are not reordered but edges are reordered according to ``'custom'`` permute algorithm with user-provided edges_perm. >>> rg = dgl.reorder_graph(g, edge_permute_algo='custom', ... permute_config={'edges_perm': [1, 2, 3, 4, 0]}) >>> print(rg.ndata) {'h': tensor([[0, 1], [2, 3], [4, 5], [6, 7], [8, 9]]), '_ID': tensor([0, 1, 2, 3, 4])} >>> print(rg.edata) {'w': tensor([[1], [2], [3], [4], [0]]), '_ID': tensor([1, 2, 3, 4, 0])} """ # sanity checks if not g.is_homogeneous: raise DGLError("Only homogeneous graphs are supported.") expected_node_algo = ['rcmk', 'metis', 'custom'] if node_permute_algo is not None and node_permute_algo not in expected_node_algo: raise DGLError("Unexpected node_permute_algo is specified: {}. Expected algos: {}".format( node_permute_algo, expected_node_algo)) expected_edge_algo = ['src', 'dst', 'custom'] if edge_permute_algo not in expected_edge_algo: raise DGLError("Unexpected edge_permute_algo is specified: {}. Expected algos: {}".format( edge_permute_algo, expected_edge_algo)) g.edata['__orig__'] = F.arange(0, g.num_edges(), g.idtype, g.device) # reorder nodes if node_permute_algo == 'rcmk': nodes_perm = rcmk_perm(g) rg = subgraph.node_subgraph(g, nodes_perm, store_ids=False) elif node_permute_algo == 'metis': if permute_config is None or 'k' not in permute_config: raise DGLError( "Partition parts 'k' is required for metis. Please specify in permute_config.") nodes_perm = metis_perm(g, permute_config['k']) rg = subgraph.node_subgraph(g, nodes_perm, store_ids=False) elif node_permute_algo == 'custom': if permute_config is None or 'nodes_perm' not in permute_config: raise DGLError( "node_permute_algo is specified as custom, but no 'nodes_perm' is specified in \ permute_config.") nodes_perm = permute_config['nodes_perm'] if len(nodes_perm) != g.num_nodes(): raise DGLError("Length of 'nodes_perm' ({}) does not \ match graph num_nodes ({}).".format(len(nodes_perm), g.num_nodes())) rg = subgraph.node_subgraph(g, nodes_perm, store_ids=False) else: nodes_perm = F.arange(0, g.num_nodes(), g.idtype, g.device) rg = g.clone() if store_ids: rg.ndata[NID] = F.copy_to(F.tensor(nodes_perm, g.idtype), g.device) g.edata.pop('__orig__') # reorder edges if edge_permute_algo == 'src': edges_perm = np.argsort(F.asnumpy(rg.edges()[0])) rg = subgraph.edge_subgraph( rg, edges_perm, relabel_nodes=False, store_ids=False) elif edge_permute_algo == 'dst': edges_perm = np.argsort(F.asnumpy(rg.edges()[1])) rg = subgraph.edge_subgraph( rg, edges_perm, relabel_nodes=False, store_ids=False) elif edge_permute_algo == 'custom': if permute_config is None or 'edges_perm' not in permute_config: raise DGLError( "edge_permute_algo is specified as custom, but no 'edges_perm' is specified in \ permute_config.") edges_perm = permute_config['edges_perm'] # First revert the edge reorder caused by node reorder and then # apply user-provided edge permutation rev_id = F.argsort(rg.edata['__orig__'], 0, False) edges_perm = F.astype(F.gather_row(rev_id, F.tensor(edges_perm)), rg.idtype) rg = subgraph.edge_subgraph( rg, edges_perm, relabel_nodes=False, store_ids=False) if store_ids: rg.edata[EID] = rg.edata.pop('__orig__') return rg
DGLHeteroGraph.reorder_graph = utils.alias_func(reorder_graph) def metis_perm(g, k): r"""Return nodes permutation according to ``'metis'`` algorithm. For internal use. Parameters ---------- g : DGLGraph The homogeneous graph. k: int The partition parts number. Returns ------- iterable[int] The nodes permutation. """ pids = metis_partition_assignment( g if g.device == F.cpu() else g.to(F.cpu()), k) pids = F.asnumpy(pids) return np.argsort(pids).copy() def rcmk_perm(g): r"""Return nodes permutation according to ``'rcmk'`` algorithm. For internal use. Parameters ---------- g : DGLGraph The homogeneous graph. Returns ------- iterable[int] The nodes permutation. """ fmat = 'csr' allowed_fmats = sum(g.formats().values(), []) if fmat not in allowed_fmats: g = g.formats(allowed_fmats + [fmat]) csr_adj = g.adj(scipy_fmt=fmat) perm = sparse.csgraph.reverse_cuthill_mckee(csr_adj) return perm.copy()
[docs]def norm_by_dst(g, etype=None): r"""Calculate normalization coefficient per edge based on destination node degree. Parameters ---------- g : DGLGraph The input graph. etype : str or (str, str, str), optional The type of the edges to calculate. The allowed edge type formats are: * ``(str, str, str)`` for source node type, edge type and destination node type. * or one ``str`` edge type name if the name can uniquely identify a triplet format in the graph. It can be omitted if the graph has a single edge type. Returns ------- 1D Tensor The normalization coefficient of the edges. Examples -------- >>> import dgl >>> g = dgl.graph(([0, 1, 1], [1, 1, 2])) >>> print(dgl.norm_by_dst(g)) tensor([0.5000, 0.5000, 1.0000]) """ _, v, _ = g.edges(form='all', etype=etype) _, inv_index, count = F.unique(v, return_inverse=True, return_counts=True) deg = F.astype(count[inv_index], F.float32) norm = 1. / deg norm = F.replace_inf_with_zero(norm) return norm
[docs]def radius_graph(x, r, p=2, self_loop=False, compute_mode='donot_use_mm_for_euclid_dist', get_distances=False): r"""Construct a graph from a set of points with neighbors within given distance. The function transforms the coordinates/features of a point set into a bidirected homogeneous graph. The coordinates of the point set is specified as a matrix whose rows correspond to points and columns correspond to coordinate/feature dimensions. The nodes of the returned graph correspond to the points, where the neighbors of each point are within given distance. The function requires the PyTorch backend. Parameters ---------- x : Tensor The point coordinates. It can be either on CPU or GPU. Device of the point coordinates specifies device of the radius graph and ``x[i]`` corresponds to the i-th node in the radius graph. r : float Radius of the neighbors. p : float, optional Power parameter for the Minkowski metric. When :attr:`p = 1` it is the equivalent of Manhattan distance (L1 norm) and Euclidean distance (L2 norm) for :attr:`p = 2`. (default: 2) self_loop : bool, optional Whether the radius graph will contain self-loops. (default: False) compute_mode : str, optional ``use_mm_for_euclid_dist_if_necessary`` - will use matrix multiplication approach to calculate euclidean distance (p = 2) if P > 25 or R > 25 ``use_mm_for_euclid_dist`` - will always use matrix multiplication approach to calculate euclidean distance (p = 2) ``donot_use_mm_for_euclid_dist`` - will never use matrix multiplication approach to calculate euclidean distance (p = 2). (default: donot_use_mm_for_euclid_dist) get_distances : bool, optional Whether to return the distances for the corresponding edges in the radius graph. (default: False) Returns ------- DGLGraph The constructed graph. The node IDs are in the same order as :attr:`x`. torch.Tensor, optional The distances for the edges in the constructed graph. The distances are in the same order as edge IDs. Examples -------- The following examples use PyTorch backend. >>> import dgl >>> import torch >>> x = torch.tensor([[0.0, 0.0, 1.0], ... [1.0, 0.5, 0.5], ... [0.5, 0.2, 0.2], ... [0.3, 0.2, 0.4]]) >>> r_g = dgl.radius_graph(x, 0.75) # Each node has neighbors within 0.75 distance >>> r_g.edges() (tensor([0, 1, 2, 2, 3, 3]), tensor([3, 2, 1, 3, 0, 2])) When :attr:`get_distances` is True, function returns the radius graph and distances for the corresponding edges. >>> x = torch.tensor([[0.0, 0.0, 1.0], ... [1.0, 0.5, 0.5], ... [0.5, 0.2, 0.2], ... [0.3, 0.2, 0.4]]) >>> r_g, dist = dgl.radius_graph(x, 0.75, get_distances=True) >>> r_g.edges() (tensor([0, 1, 2, 2, 3, 3]), tensor([3, 2, 1, 3, 0, 2])) >>> dist tensor([[0.7000], [0.6557], [0.6557], [0.2828], [0.7000], [0.2828]]) """ # check invalid r if r <= 0: raise DGLError("Invalid r value. expect r > 0, got r = {}".format(r)) # check empty point set if F.shape(x)[0] == 0: raise DGLError("Find empty point set") distances = th.cdist(x, x, p=p, compute_mode=compute_mode) if not self_loop: distances.fill_diagonal_(r + 1e-4) edges = th.nonzero(distances <= r, as_tuple=True) g = convert.graph(edges, num_nodes=x.shape[0], device=x.device) if get_distances: distances = distances[edges].unsqueeze(-1) return g, distances return g
[docs]def random_walk_pe(g, k, eweight_name=None): r"""Random Walk Positional Encoding, as introduced in `Graph Neural Networks with Learnable Structural and Positional Representations <https://arxiv.org/abs/2110.07875>`__ This function computes the random walk positional encodings as landing probabilities from 1-step to k-step, starting from each node to itself. Parameters ---------- g : DGLGraph The input graph. Must be homogeneous. k : int The number of random walk steps. The paper found the best value to be 16 and 20 for two experiments. eweight_name : str, optional The name to retrieve the edge weights. Default: None, not using the edge weights. Returns ------- Tensor The random walk positional encodings of shape :math:`(N, k)`, where :math:`N` is the number of nodes in the input graph. Example ------- >>> import dgl >>> g = dgl.graph(([0,1,1], [1,1,0])) >>> dgl.random_walk_pe(g, 2) tensor([[0.0000, 0.5000], [0.5000, 0.7500]]) """ N = g.num_nodes() # number of nodes M = g.num_edges() # number of edges A = g.adj(scipy_fmt='csr') # adjacency matrix if eweight_name is not None: # add edge weights if required W = sparse.csr_matrix( (g.edata[eweight_name].squeeze(), g.find_edges(list(range(M)))), shape = (N, N) ) A = A.multiply(W) RW = np.array(A / (A.sum(1) + 1e-30)) # 1-step transition probability # Iterate for k steps PE = [F.astype(F.tensor(RW.diagonal()), F.float32)] RW_power = RW for _ in range(k-1): RW_power = RW_power @ RW PE.append(F.astype(F.tensor(RW_power.diagonal()), F.float32)) PE = F.stack(PE,dim=-1) return PE
[docs]def laplacian_pe(g, k): r"""Laplacian Positional Encoding, as introduced in `Benchmarking Graph Neural Networks <https://arxiv.org/abs/2003.00982>`__ This function computes the laplacian positional encodings as the k smallest non-trivial eigenvectors (k << n). k and n are the positional encoding dimensions and the number of nodes in the given graph. Parameters ---------- g : DGLGraph The input graph. Must be homogeneous. k : int Number of smallest non-trivial eigenvectors to use for positional encoding (smaller than the number of nodes). Returns ------- Tensor The laplacian positional encodings of shape :math:`(N, k)`, where :math:`N` is the number of nodes in the input graph. Example ------- >>> import dgl >>> g = dgl.rand_graph(6, 12) >>> dgl.laplacian_pe(g, 2) tensor([[-0.8931, -0.7713], [-0.0000, 0.6198], [ 0.2704, -0.0138], [-0.0000, 0.0554], [ 0.3595, -0.0477], [-0.0000, 0.1240]]) """ # check for the "k < n" constraint n = g.num_nodes() if n <= k: assert "the number of eigenvectors k must be smaller than the number of nodes n, " + \ f"{k} and {n} detected." # get laplacian matrix as I - D^-0.5 * A * D^-0.5 A = g.adj(scipy_fmt='csr') # adjacency matrix N = sparse.diags(F.asnumpy(g.in_degrees()).clip(1) ** -0.5, dtype=float) # D^-1/2 L = sparse.eye(g.num_nodes()) - N * A * N # select eigenvectors with smaller eigenvalues O(n + klogk) EigVal, EigVec = np.linalg.eig(L.toarray()) kpartition_indices = np.argpartition(EigVal, k+1)[:k+1] topk_eigvals = EigVal[kpartition_indices] topk_indices = kpartition_indices[topk_eigvals.argsort()][1:] topk_EigVec = np.real(EigVec[:, topk_indices]) # get random flip signs rand_sign = 2 * (np.random.rand(k) > 0.5) - 1. PE = F.astype(F.tensor(rand_sign * topk_EigVec), F.float32) return PE
[docs]def to_half(g): r"""Cast this graph to use float16 (half-precision) for any floating-point edge and node feature data. A shallow copy is returned so that the original graph is not modified. Feature tensors that are not floating-point will not be modified. Returns ------- DGLHeteroGraph Clone of graph with the feature data converted to float16. """ ret = copy.copy(g) ret._edge_frames = [frame.half() for frame in ret._edge_frames] ret._node_frames = [frame.half() for frame in ret._node_frames] return ret
[docs]def to_float(g): r"""Cast this graph to use float32 (single-precision) for any floating-point edge and node feature data. A shallow copy is returned so that the original graph is not modified. Feature tensors that are not floating-point will not be modified. Returns ------- DGLHeteroGraph Clone of graph with the feature data converted to float32. """ ret = copy.copy(g) ret._edge_frames = [frame.float() for frame in ret._edge_frames] ret._node_frames = [frame.float() for frame in ret._node_frames] return ret
[docs]def to_double(g): r"""Cast this graph to use float64 (double-precision) for any floating-point edge and node feature data. A shallow copy is returned so that the original graph is not modified. Feature tensors that are not floating-point will not be modified. Returns ------- DGLHeteroGraph Clone of graph with the feature data converted to float64. """ ret = copy.copy(g) ret._edge_frames = [frame.double() for frame in ret._edge_frames] ret._node_frames = [frame.double() for frame in ret._node_frames] return ret
_init_api("dgl.transform", __name__)