Install and Setup¶
System requirements¶
DGL works with the following operating systems:
Ubuntu 16.04
macOS X
Windows 10
DGL requires Python version 3.6, 3.7, 3.8 or 3.9.
DGL supports multiple tensor libraries as backends, e.g., PyTorch, MXNet. For requirements on backends and how to select one, see Working with different backends.
Starting at version 0.3, DGL is separated into CPU and CUDA builds. The builds share the same Python package name. If you install DGL with a CUDA 9 build after you install the CPU build, then the CPU build is overwritten.
Install from Conda or Pip¶
We recommend installing DGL by conda
or pip
.
Check out the instructions on the Get Started page.
Note
For Windows users: you will need to install Visual C++ 2015 Redistributable.
Install from source¶
Download the source files from GitHub.
git clone --recurse-submodules https://github.com/dmlc/dgl.git
(Optional) Clone the repository first, and then run the following:
git submodule update --init --recursive
Linux¶
Install the system packages for building the shared library. For Debian and Ubuntu users, run:
sudo apt-get update
sudo apt-get install -y build-essential python3-dev make cmake
For Fedora/RHEL/CentOS users, run:
sudo yum install -y gcc-c++ python3-devel make cmake
Build the shared library. Use the configuration template cmake/config.cmake
.
Copy it to either the project directory or the build directory and change the
configuration as you wish. For example, change USE_CUDA
to ON
will
enable a CUDA build. You could also pass -DKEY=VALUE
to the cmake command
for the same purpose.
CPU-only build:
mkdir build cd build cmake .. make -j4
CUDA build:
mkdir build cd build cmake -DUSE_CUDA=ON .. make -j4
Finally, install the Python binding.
cd ../python
python setup.py install
macOS¶
Installation on macOS is similar to Linux. But macOS users need to install build tools like clang, GNU Make, and cmake first. These installation steps were tested on macOS X with clang 10.0.0, GNU Make 3.81, and cmake 3.13.1.
Tools like clang and GNU Make are packaged in Command Line Tools for macOS. To install, run the following:
xcode-select --install
To install other needed packages like cmake, we recommend first installing Homebrew, which is a popular package manager for macOS. To learn more, see the Homebrew website.
After you install Homebrew, install cmake.
brew install cmake
Go to root directory of the DGL repository, build a shared library, and install the Python binding for DGL.
mkdir build
cd build
cmake -DUSE_OPENMP=off -DCMAKE_C_FLAGS='-DXBYAK_DONT_USE_MAP_JIT' -DCMAKE_CXX_FLAGS='-DXBYAK_DONT_USE_MAP_JIT' -DUSE_AVX=OFF -DUSE_LIBXSMM=OFF ..
make -j4
cd ../python
python setup.py install
Windows¶
You can build DGL with MSBuild. With MS Build Tools and CMake on Windows installed, run the following in VS2019 x64 Native tools command prompt.
CPU only build:
MD build CD build cmake -DCMAKE_CXX_FLAGS="/DDGL_EXPORTS" -DCMAKE_CONFIGURATION_TYPES="Release" -DDMLC_FORCE_SHARED_CRT=ON .. -G "Visual Studio 16 2019" msbuild dgl.sln /m CD ..\python python setup.py install
CUDA build:
MD build CD build cmake -DCMAKE_CXX_FLAGS="/DDGL_EXPORTS" -DCMAKE_CONFIGURATION_TYPES="Release" -DDMLC_FORCE_SHARED_CRT=ON -DUSE_CUDA=ON .. -G "Visual Studio 16 2019" msbuild dgl.sln /m CD ..\python python setup.py install
Compilation Flags¶
See config.cmake.
Working with different backends¶
DGL supports PyTorch, MXNet and Tensorflow backends. DGL will choose the backend on the following options (high priority to low priority)
Use the
DGLBACKEND
environment variable:You can use
DGLBACKEND=[BACKEND] python gcn.py ...
to specify the backendOr
export DGLBACKEND=[BACKEND]
to set the global environment variable
Modify the
config.json
file under “~/.dgl”:You can use
python -m dgl.backend.set_default_backend [BACKEND]
to set the default backend
Currently BACKEND can be chosen from mxnet, pytorch, tensorflow.
PyTorch backend¶
Export DGLBACKEND
as pytorch
to specify PyTorch backend. The required PyTorch
version is 1.9.0 or later. See pytorch.org for installation instructions.
MXNet backend¶
Export DGLBACKEND
as mxnet
to specify MXNet backend. The required MXNet version is
1.6 or later. See mxnet.apache.org for installation
instructions.
MXNet uses uint32 as the default data type for integer tensors, which only supports graph of
size smaller than 2^32. To enable large graph training, build MXNet with USE_INT64_TENSOR_SIZE=1
flag. See this FAQ for more information.
MXNet 1.5 and later has an option to enable Numpy shape mode for NDArray
objects, some DGL models
need this mode to be enabled to run correctly. However, this mode may not compatible with pretrained
model parameters with this mode disabled, e.g. pretrained models from GluonCV and GluonNLP.
By setting DGL_MXNET_SET_NP_SHAPE
, users can switch this mode on or off.
Tensorflow backend¶
Export DGLBACKEND
as tensorflow
to specify Tensorflow backend. The required Tensorflow
version is 2.3.0 or later. See tensorflow.org for installation
instructions. In addition, DGL will set TF_FORCE_GPU_ALLOW_GROWTH
to true
to prevent Tensorflow take over the whole GPU memory: